mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
加了更好的激光效果,但是trae仍然司马
This commit is contained in:
@@ -1,19 +1,214 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://e7ci24ysgbyg"]
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||||
[gd_scene load_steps=20 format=3 uid="uid://ltqx7fyovhla"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_cqnkd"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/BigLaser.gd" id="2_oqfvl"]
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[ext_resource type="Shader" path="res://shaders/Laser.gdshader" id="3_25t1x"]
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[ext_resource type="Shader" path="res://shaders/BigLaser1.gdshader" id="3_f1hf4"]
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[ext_resource type="Texture2D" uid="uid://dy4op6n6vxef3" path="res://resources/bullets/laser-circle/circle.svg" id="4_hbtg4"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_yip5k"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_5n8cv"]
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shader = ExtResource("3_25t1x")
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shader_parameter/color = Color(0.823162, 0.116294, 1.92523e-07, 1)
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shader_parameter/laser_width = 0.01
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shader_parameter/soft_edge = 0.5
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||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_b2oy8"]
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shader = ExtResource("3_f1hf4")
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||||
shader_parameter/laser_color = Color(1, 0, 0, 1)
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shader_parameter/width = 1.0
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shader_parameter/softness = 0.237
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shader_parameter/wave_speed = 2.0
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shader_parameter/wave_frequency = 13.154
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shader_parameter/wave_amplitude = 1.151
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shader_parameter/wave_width = 0.032
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_y85id"]
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radius = 60.0
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[sub_resource type="Curve" id="Curve_m7ued"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_iykvy"]
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curve = SubResource("Curve_m7ued")
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[sub_resource type="Curve" id="Curve_7w1gn"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_nimkb"]
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curve = SubResource("Curve_7w1gn")
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[sub_resource type="Gradient" id="Gradient_ki7oc"]
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colors = PackedColorArray(0.546875, 0.546875, 0.546875, 1, 1, 1, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_csn21"]
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gradient = SubResource("Gradient_ki7oc")
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[sub_resource type="Gradient" id="Gradient_krx08"]
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offsets = PackedFloat32Array(0, 0.450382)
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colors = PackedColorArray(1, 1, 1, 1, 1, 0, 0, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_l66oc"]
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gradient = SubResource("Gradient_krx08")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_n3bsp"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(0, 1000, 1)
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angle_min = 1.07288e-05
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angle_max = 360.0
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angle_curve = SubResource("CurveTexture_nimkb")
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spread = 15.0
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initial_velocity_min = -500.0
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initial_velocity_max = 500.0
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gravity = Vector3(0, 0, 0)
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scale_min = 3.0
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scale_max = 15.0
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color_ramp = SubResource("GradientTexture1D_l66oc")
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color_initial_ramp = SubResource("GradientTexture1D_csn21")
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alpha_curve = SubResource("CurveTexture_iykvy")
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[sub_resource type="Animation" id="Animation_ep0ow"]
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resource_name = "spawn"
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length = 5.0
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step = 0.05
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("rect:position:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 50, -0.25, 0, 0.25, 0, 50, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("rect:scale:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("circle:rotation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 12.5664, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 5)
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("circle:scale:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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tracks/4/type = "bezier"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("circle:scale:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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tracks/5/type = "bezier"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("circle:modulate:a")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5, 4.5, 5)
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}
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[sub_resource type="Animation" id="Animation_1rif1"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("rect:position:y")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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||||
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("rect:scale:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("circle:rotation")
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||||
tracks/2/interp = 1
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||||
tracks/2/loop_wrap = true
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tracks/2/keys = {
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||||
"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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||||
"times": PackedFloat32Array(0)
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||||
}
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||||
tracks/3/type = "bezier"
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||||
tracks/3/imported = false
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||||
tracks/3/enabled = true
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tracks/3/path = NodePath("circle:scale:x")
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||||
tracks/3/interp = 1
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||||
tracks/3/loop_wrap = true
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||||
tracks/3/keys = {
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||||
"handle_modes": PackedInt32Array(0),
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||||
"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0),
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||||
"times": PackedFloat32Array(0)
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||||
}
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||||
tracks/4/type = "bezier"
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tracks/4/imported = false
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tracks/4/enabled = true
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||||
tracks/4/path = NodePath("circle:scale:y")
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||||
tracks/4/interp = 1
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||||
tracks/4/loop_wrap = true
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tracks/4/keys = {
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||||
"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0),
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||||
"times": PackedFloat32Array(0)
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||||
}
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||||
tracks/5/type = "bezier"
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tracks/5/imported = false
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||||
tracks/5/enabled = true
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||||
tracks/5/path = NodePath("circle:modulate:a")
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||||
tracks/5/interp = 1
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tracks/5/loop_wrap = true
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||||
tracks/5/keys = {
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||||
"handle_modes": PackedInt32Array(0),
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||||
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
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||||
"times": PackedFloat32Array(0)
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||||
}
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||||
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_s7tee"]
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_data = {
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"RESET": SubResource("Animation_1rif1"),
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"spawn": SubResource("Animation_ep0ow")
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}
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_x66th"]
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radius = 40.0
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height = 2000.0
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[node name="BigLaser" instance=ExtResource("1_cqnkd")]
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@@ -23,21 +218,46 @@ fields = {
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1: 25,
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2: 1
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}
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lifeTime = 5000.0
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needEnergy = 100.0
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autoSpawnAnimation = true
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freeAfterSpawn = true
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knockback = 10.0
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[node name="texture" parent="." index="0"]
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rotation = 1.5708
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sprite_frames = SubResource("SpriteFrames_yip5k")
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||||
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||||
[node name="rect" type="ColorRect" parent="texture" index="0"]
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||||
material = SubResource("ShaderMaterial_5n8cv")
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offset_left = -60.0
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offset_top = -2000.0
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offset_right = 60.0
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material = SubResource("ShaderMaterial_b2oy8")
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offset_left = 233.0
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offset_right = 333.0
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offset_bottom = 2000.0
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rotation = -1.5708
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scale = Vector2(1e-05, 1)
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[node name="particles" type="GPUParticles2D" parent="texture/rect" index="0"]
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||||
position = Vector2(50, 1000)
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||||
amount = 400
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||||
process_material = SubResource("ParticleProcessMaterial_n3bsp")
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||||
lifetime = 0.25
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||||
visibility_rect = Rect2(-100, -1000, 200, 2000)
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||||
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||||
[node name="launcher" type="Polygon2D" parent="texture/rect" index="1"]
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||||
position = Vector2(50, -21)
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rotation = 1.5708
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color = Color(1, 0.6, 0, 1)
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||||
polygon = PackedVector2Array(-50, -25, 0, 0, -50, 25)
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||||
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||||
[node name="animator" parent="texture" index="1"]
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||||
libraries = {
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||||
"": SubResource("AnimationLibrary_s7tee")
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||||
}
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||||
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||||
[node name="circle" type="Sprite2D" parent="texture" index="2"]
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||||
modulate = Color(1, 1, 1, 0)
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||||
scale = Vector2(1e-05, 1e-05)
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||||
texture = ExtResource("4_hbtg4")
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||||
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||||
[node name="hitbox" parent="." index="1"]
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||||
position = Vector2(1000, 0)
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||||
position = Vector2(1234, 0)
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||||
rotation = 1.5708
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||||
shape = SubResource("CapsuleShape2D_y85id")
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||||
shape = SubResource("CapsuleShape2D_x66th")
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||||
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||||
@@ -185,7 +185,7 @@ expand_mode = 1
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unique_name_in_owner = true
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layout_mode = 2
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theme = ExtResource("5_widd7")
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||||
text = "50.0"
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||||
text = "%current%"
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||||
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||||
[node name="sep" type="Label" parent="root/energy/container/energy"]
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||||
layout_mode = 2
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||||
@@ -196,7 +196,7 @@ text = "/"
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||||
unique_name_in_owner = true
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||||
layout_mode = 2
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theme = ExtResource("5_widd7")
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||||
text = "100.0"
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||||
text = "%max%"
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||||
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||||
[node name="percent" parent="root/energy/container" instance=ExtResource("9_44nw8")]
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||||
unique_name_in_owner = true
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||||
|
||||
@@ -43,7 +43,7 @@ tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1.5, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
|
||||
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1.25, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 0.5, 3)
|
||||
}
|
||||
tracks/1/type = "bezier"
|
||||
@@ -54,7 +54,7 @@ tracks/1/interp = 1
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||||
tracks/1/loop_wrap = true
|
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1.5, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
|
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"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1.25, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
|
||||
"times": PackedFloat32Array(0, 0.5, 3)
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -21,7 +21,7 @@ script_export_mode=2
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||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_wrapper=1
|
||||
binary_format/embed_pck=false
|
||||
binary_format/embed_pck=true
|
||||
texture_format/s3tc_bptc=true
|
||||
texture_format/etc2_astc=false
|
||||
binary_format/architecture="x86_64"
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="267.38095" height="267.38095" viewBox="0,0,267.38095,267.38095"><g transform="translate(-106.19762,-46.42143)"><g stroke-miterlimit="10"><path d="M111.19762,180.11191c0,-71.07379 57.61668,-128.69047 128.69048,-128.69047c71.07379,0 128.69048,57.61669 128.69048,128.69048c0,71.07379 -57.61669,128.69048 -128.69048,128.69048c-71.07379,0 -128.69047,-57.61669 -128.69047,-128.69048z" fill="none" stroke="#ffcc00" stroke-width="10" stroke-linecap="butt"/><path d="M148.87222,180.11191c0,-50.26668 40.74919,-91.01587 91.01587,-91.01587c50.26668,0 91.01587,40.74919 91.01587,91.01587c0,50.26668 -40.74919,91.01587 -91.01587,91.01587c-50.26668,0 -91.01587,-40.74919 -91.01587,-91.01587z" fill="none" stroke="#ffcc00" stroke-width="5" stroke-linecap="butt"/><path d="M240.11191,50.75v38.04762" fill="none" stroke="#ffcc00" stroke-width="5" stroke-linecap="round"/><path d="M369.25,179.8881h-38.04762" fill="none" stroke="#ffcc00" stroke-width="5" stroke-linecap="round"/><path d="M239.8881,271.20238v38.04762" fill="none" stroke="#ffcc00" stroke-width="5" stroke-linecap="round"/><path d="M148.79762,180.11191h-38.04762" fill="none" stroke="#ffcc00" stroke-width="5" stroke-linecap="round"/><g fill="#ff9900" stroke="#ff9900" stroke-width="5" stroke-linecap="round"><g><path d="M308.82678,93.60847l-15.56579,33.09831"/><path d="M326.37354,111.15524l-33.09831,15.56579"/></g><g><path d="M308.86634,93.56891l33.09831,-15.56579"/><path d="M326.41311,111.11568l15.56579,-33.09831"/></g></g><g fill="#ff9900" stroke="#ff9900" stroke-width="5" stroke-linecap="round"><g><path d="M326.4131,249.30206l15.5658,33.0983"/><path d="M308.86634,266.84882l33.0983,15.5658"/></g><g><path d="M293.27524,233.6967l33.0983,15.56579"/><path d="M308.82678,266.80927l-15.5658,-33.09831"/></g></g><g fill="#ff9900" stroke="#ff9900" stroke-width="5" stroke-linecap="round"><g><path d="M172.17915,267.2958l15.5658,-33.0983"/><path d="M154.63238,249.74903l33.09831,-15.5658"/></g><g><path d="M172.13959,267.33537l-33.09831,15.56579"/><path d="M154.59283,249.78859l-15.5658,33.0983"/></g></g><g fill="#ff9900" stroke="#ff9900" stroke-width="5" stroke-linecap="round"><g><path d="M153.61974,111.11568l-15.5658,-33.0983"/><path d="M171.16651,93.56891l-33.09831,-15.5658"/></g><g><path d="M186.75761,126.72103l-33.09831,-15.56579"/><path d="M171.20607,93.60847l15.5658,33.09831"/></g></g></g></g></svg><!--rotationCenter:133.80238:133.57857-->
|
||||
|
After Width: | Height: | Size: 2.4 KiB |
@@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dy4op6n6vxef3"
|
||||
path="res://.godot/imported/circle.svg-5a2dde24567dbe43464b2ef020e03b5b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://resources/bullets/laser-circle/circle.svg"
|
||||
dest_files=["res://.godot/imported/circle.svg-5a2dde24567dbe43464b2ef020e03b5b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
||||
@@ -27,7 +27,7 @@ func _ready():
|
||||
for feedScene in DirTool.listdir("res://components/Feeds/"):
|
||||
if feedScene.get_extension() == "remap":
|
||||
feedScene = feedScene.substr(0, len(feedScene) - 6)
|
||||
print("正在从", feedScene, "加载饲料卡")
|
||||
print("正在从 %s 加载饲料卡" % feedScene)
|
||||
var feed = load(feedScene).instantiate()
|
||||
avaliableFeeds.add_child(feed)
|
||||
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
shader_type canvas_item;
|
||||
render_mode blend_add;
|
||||
|
||||
uniform vec4 laser_color : source_color = vec4(1.0, 0.0, 0.0, 1.0); // 边缘颜色
|
||||
uniform float width : hint_range(0.01, 1.0) = 0.1; // 激光宽度
|
||||
uniform float softness : hint_range(0.01, 1.0) = 0.2; // 边缘柔和度
|
||||
uniform float wave_speed : hint_range(-10.0, 10.0) = 2.0; // 波传播速度
|
||||
uniform float wave_frequency : hint_range(1.0, 20.0) = 8.0; // 波频率
|
||||
uniform float wave_amplitude : hint_range(0.1, 2.0) = 0.5; // 波幅度
|
||||
uniform float wave_width : hint_range(0.01, 0.5) = 0.1; // 波宽度
|
||||
|
||||
void fragment() {
|
||||
// 将UV坐标转换为以激光中心为原点的坐标
|
||||
vec2 uv = UV - vec2(0.5, 0.0);
|
||||
|
||||
// 计算激光基础强度(中心白色,边缘渐变到laser_color)
|
||||
float dist = abs(uv.x) / width;
|
||||
float x_dist=abs(UV.x-0.5);
|
||||
float laser_intensity = 1.0 - smoothstep(0.0, softness, dist);
|
||||
|
||||
// 计算波的位置(沿Y轴传播)
|
||||
float wave_pos = mod(TIME * wave_speed, 1.0);
|
||||
|
||||
// 计算当前点到波中心的距离(在Y轴上的距离)
|
||||
float wave_dist = abs(uv.y - wave_pos);
|
||||
|
||||
// 计算波强度(高斯分布)
|
||||
float wave_intensity = exp(-wave_dist * wave_dist / (2.0 * wave_width * wave_width));
|
||||
|
||||
// 添加波的弧形效果(在X轴上的分布)
|
||||
wave_intensity *= exp(-uv.x * uv.x / (2.0 * (width * 0.5) * (width * 0.5)));
|
||||
|
||||
// 应用波频率和幅度
|
||||
wave_intensity *= sin(wave_dist * wave_frequency * 3.14159) * wave_amplitude;
|
||||
|
||||
// 组合激光和波效果
|
||||
float total_intensity = laser_intensity + wave_intensity;
|
||||
|
||||
// 颜色混合:中心白色,边缘渐变到laser_color
|
||||
vec3 base_color = mix(vec3(1.0), laser_color.rgb, 1.0 - laser_intensity);
|
||||
vec3 color = base_color + vec3(wave_intensity);
|
||||
|
||||
// 设置最终颜色(加法混合模式会忽略alpha)
|
||||
COLOR = vec4(color, 0.5-x_dist);
|
||||
}
|
||||
Reference in New Issue
Block a user