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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix(Bullets/MagicMissle): 修复魔法导弹伤害计算问题

修正当魔法导弹未加速时未造成伤害的问题,并优化销毁条件判断
This commit is contained in:
2026-04-18 11:46:56 +08:00
parent 2d8761f110
commit 2714e2c8bd
+4 -2
View File
@@ -12,14 +12,16 @@ func ai():
accelerating = false
rotation = lerp_angle(rotation, position.angle_to_point(get_global_mouse_position()), 0.1)
speedV2 += (get_global_mouse_position() - position).normalized() * 1
elif baseDamage < 1:
tryDestroy()
elif speed < 1 || baseDamage < 1:
tryDestroy()
speedV2 *= 0.995
speed = speedV2.length()
PresetBulletAI.forward(self , speedV2.angle())
texture.rotation += deg_to_rad(sqrt(speed))
func succeedToHit(_dmg: float, entity: EntityBase):
if !accelerating:
entity.takeDamage(baseDamage, true)
if powerScale > 0 && accelerating && roundBullets.count(self ) > 0:
for i in randi_range(1, powerScale):
for bullet in BulletBase.generate(