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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(InfinitySword): 添加射击音效和屏幕震动效果
为InfinitySword子弹添加射击音效资源fireshot.mp3 在spawn方法中实现屏幕震动效果 调整动画时间点和添加音频轨道
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@@ -3,6 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_na6tw"]
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[ext_resource type="Script" uid="uid://b7vswg8ju8a0u" path="res://scripts/Contents/Bullets/InfinitySword.gd" id="2_nbqhn"]
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[ext_resource type="Texture2D" uid="uid://bp687pj8b7wv0" path="res://resources/bullets/infinity-sword/Effect_DangerJumpSlash6.png" id="3_nbqhn"]
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[ext_resource type="AudioStream" uid="uid://b0emg4tbjpl1l" path="res://resources/sounds/effect/fireshot.mp3" id="4_gbi5w"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_c741v"]
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animations = [{
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@@ -87,7 +88,7 @@ tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 2),
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"points": PackedFloat32Array(0, -0.25, 0, 0, 0, 0.5, -0.25, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, -0.25, 0, 0, 0),
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"times": PackedFloat32Array(0, 0.15, 1.85, 2)
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"times": PackedFloat32Array(0, 0.2, 1.8, 2)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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@@ -98,7 +99,7 @@ tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(2, 0, 0, 0),
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"points": PackedFloat32Array(0, 0, 0, 0, 0, 0.5, -0.25, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, -0.25, 0, 0, 0),
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"times": PackedFloat32Array(0, 0.15, 1.85, 2)
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"times": PackedFloat32Array(0, 0.2, 1.8, 2)
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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@@ -107,11 +108,26 @@ tracks/2/path = NodePath(".:modulate")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.15, 1.85, 2),
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"times": PackedFloat32Array(0, 0.2, 1.8, 2),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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tracks/3/type = "audio"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("audio")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"clips": [{
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"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": ExtResource("4_gbi5w")
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}],
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"times": PackedFloat32Array(0)
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}
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tracks/3/use_blend = true
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_3cvbl"]
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_data = {
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@@ -141,5 +157,8 @@ sprite_frames = SubResource("SpriteFrames_c741v")
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[node name="animator" parent="texture" index="0" unique_id=1114087117]
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libraries/ = SubResource("AnimationLibrary_3cvbl")
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[node name="audio" parent="texture" index="1" unique_id=1167114186]
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max_distance = 10000.0
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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shape = SubResource("CapsuleShape2D_v6780")
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Binary file not shown.
@@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://b0emg4tbjpl1l"
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path="res://.godot/imported/fireshot.mp3-524623288bedd020cdc089501c081040.mp3str"
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[deps]
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source_file="res://resources/sounds/effect/fireshot.mp3"
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dest_files=["res://.godot/imported/fireshot.mp3-524623288bedd020cdc089501c081040.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@@ -3,6 +3,8 @@ class_name InfinitySwordBullet
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var implused: Array[EntityBase] = []
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func spawn():
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CameraManager.shake(2000, 100)
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func ai():
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PresetBulletAI.forward(self , rotation)
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func succeedToHit(_dmg: float, entity: EntityBase):
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