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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(InfinitySword): 添加射击音效和屏幕震动效果

为InfinitySword子弹添加射击音效资源fireshot.mp3
在spawn方法中实现屏幕震动效果
调整动画时间点和添加音频轨道
This commit is contained in:
2026-04-03 20:04:30 +08:00
parent 928050ef88
commit 2a55e394cd
4 changed files with 43 additions and 3 deletions
+22 -3
View File
@@ -3,6 +3,7 @@
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_na6tw"]
[ext_resource type="Script" uid="uid://b7vswg8ju8a0u" path="res://scripts/Contents/Bullets/InfinitySword.gd" id="2_nbqhn"]
[ext_resource type="Texture2D" uid="uid://bp687pj8b7wv0" path="res://resources/bullets/infinity-sword/Effect_DangerJumpSlash6.png" id="3_nbqhn"]
[ext_resource type="AudioStream" uid="uid://b0emg4tbjpl1l" path="res://resources/sounds/effect/fireshot.mp3" id="4_gbi5w"]
[sub_resource type="SpriteFrames" id="SpriteFrames_c741v"]
animations = [{
@@ -87,7 +88,7 @@ tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0, 2),
"points": PackedFloat32Array(0, -0.25, 0, 0, 0, 0.5, -0.25, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, -0.25, 0, 0, 0),
"times": PackedFloat32Array(0, 0.15, 1.85, 2)
"times": PackedFloat32Array(0, 0.2, 1.8, 2)
}
tracks/1/type = "bezier"
tracks/1/imported = false
@@ -98,7 +99,7 @@ tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(2, 0, 0, 0),
"points": PackedFloat32Array(0, 0, 0, 0, 0, 0.5, -0.25, 0, 0, 0, 0.5, 0, 0, 0, 0, 0, -0.25, 0, 0, 0),
"times": PackedFloat32Array(0, 0.15, 1.85, 2)
"times": PackedFloat32Array(0, 0.2, 1.8, 2)
}
tracks/2/type = "value"
tracks/2/imported = false
@@ -107,11 +108,26 @@ tracks/2/path = NodePath(".:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.15, 1.85, 2),
"times": PackedFloat32Array(0, 0.2, 1.8, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/3/type = "audio"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("audio")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"clips": [{
"end_offset": 0.0,
"start_offset": 0.0,
"stream": ExtResource("4_gbi5w")
}],
"times": PackedFloat32Array(0)
}
tracks/3/use_blend = true
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3cvbl"]
_data = {
@@ -141,5 +157,8 @@ sprite_frames = SubResource("SpriteFrames_c741v")
[node name="animator" parent="texture" index="0" unique_id=1114087117]
libraries/ = SubResource("AnimationLibrary_3cvbl")
[node name="audio" parent="texture" index="1" unique_id=1167114186]
max_distance = 10000.0
[node name="hitbox" parent="." index="1" unique_id=175349408]
shape = SubResource("CapsuleShape2D_v6780")
Binary file not shown.
@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://b0emg4tbjpl1l"
path="res://.godot/imported/fireshot.mp3-524623288bedd020cdc089501c081040.mp3str"
[deps]
source_file="res://resources/sounds/effect/fireshot.mp3"
dest_files=["res://.godot/imported/fireshot.mp3-524623288bedd020cdc089501c081040.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4
@@ -3,6 +3,8 @@ class_name InfinitySwordBullet
var implused: Array[EntityBase] = []
func spawn():
CameraManager.shake(2000, 100)
func ai():
PresetBulletAI.forward(self , rotation)
func succeedToHit(_dmg: float, entity: EntityBase):