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feat(子弹): 为InfinitySword添加击中特效
在击中实体时创建血溅效果并隐藏粒子,同时修复ShootBlood场景的格式问题
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://mtenc2b01vau"]
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[gd_scene format=3 uid="uid://mtenc2b01vau"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_yjqwo"]
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[ext_resource type="AudioStream" uid="uid://23ttwefh4ej2" path="res://resources/sounds/effect/arrowshot.mp3" id="2_joko4"]
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@@ -36,7 +36,7 @@ color = Color(1, 0, 0, 1)
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color_initial_ramp = SubResource("GradientTexture1D_joko4")
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alpha_curve = SubResource("CurveTexture_joko4")
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[node name="ShootBlood" instance=ExtResource("1_yjqwo")]
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[node name="ShootBlood" unique_id=1999496041 instance=ExtResource("1_yjqwo")]
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spawnSound = "spawn"
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[node name="spawn" parent="sounds" index="0"]
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@@ -10,3 +10,6 @@ func succeedToHit(_dmg: float, entity: EntityBase):
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else:
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implused.append(entity)
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entity.impluse(Vector2.from_angle(rotation) * 1500)
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var eff = EffectController.create(ComponentManager.getEffect("ShootBlood"), entity.position)
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eff.particles.hide()
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eff.shot()
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