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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(角色): 调整KukeMC及其子代属性和行为
调整KukeMC的最大生命值和攻击冷却时间,新增生成子代功能 为KukeChild修改属性并改用新子弹PurpleCrystalSmall 移除PurpleCrystal中无用属性
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@@ -19,8 +19,6 @@ animations = [{
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[node name="PurpleCrystal" instance=ExtResource("1_45mh7")]
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script = ExtResource("2_4lnlm")
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displayName = "紫水晶"
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lifeDistance = 700.0
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[node name="texture" parent="." index="0"]
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sprite_frames = SubResource("SpriteFrames_r86b3")
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@@ -0,0 +1,35 @@
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[gd_scene load_steps=6 format=3 uid="uid://c6wjncfsm2rxw"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_7tnrb"]
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[ext_resource type="Script" path="res://scripts/Contents/Bullets/PurpleCrystal.gd" id="2_it0pa"]
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[ext_resource type="Texture2D" uid="uid://c7hyatbuieaj" path="res://resources/bullets/purple-crystal/frames/0.svg" id="3_3f3gq"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_r86b3"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("3_3f3gq")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_gdnkp"]
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radius = 2.23607
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[node name="PurpleCrystalSmall" instance=ExtResource("1_7tnrb")]
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modulate = Color(1.5, 1.5, 1.5, 1)
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script = ExtResource("2_it0pa")
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displayName = "微型紫水晶"
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speed = 12.0
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damage = 1.0
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lifeDistance = 1400.0
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[node name="texture" parent="." index="0"]
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scale = Vector2(0.8, 0.8)
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sprite_frames = SubResource("SpriteFrames_r86b3")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(-17, 0)
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shape = SubResource("CircleShape2D_gdnkp")
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@@ -4,18 +4,16 @@ var masterMine: KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 25
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fields[FieldStore.Entity.OFFSET_SHOOT] = 2
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fields[FieldStore.Entity.OFFSET_SHOOT] = 5
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
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fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 0.1
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attackCooldownMap[0] = 200
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attackCooldownMap[0] = 100
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 500)
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PresetEntityAI.follow(self, currentFocusedBoss, 700)
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tryAttack(0)
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if timeLived() > 10000:
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masterMine.tryHeal(100)
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if timeLived() > 8000:
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masterMine.tryHeal(200)
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tryDie(null)
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func attack(type):
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if type == 0:
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for i in randi_range(1, 3):
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(5, 25))
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(5, 25))
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@@ -2,11 +2,16 @@ extends EntityBase
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class_name KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 3500
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fields[FieldStore.Entity.MAX_HEALTH] = 2500
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fields[FieldStore.Entity.OFFSET_SHOOT] = 25
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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attackCooldownMap[0] = 8000
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attackCooldownMap[1] = 5000
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attackCooldownMap[1] = 10000
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func spawn():
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for i in 5:
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var child = EntityBase.generate(preload("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
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child.currentFocusedBoss = currentFocusedBoss
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child.masterMine = self
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 500)
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for bullet in get_tree().get_nodes_in_group("bullets"):
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