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feat(角色): 调整KukeMC及其子代属性和行为
调整KukeMC的最大生命值和攻击冷却时间,新增生成子代功能 为KukeChild修改属性并改用新子弹PurpleCrystalSmall 移除PurpleCrystal中无用属性
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@@ -4,18 +4,16 @@ var masterMine: KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 25
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fields[FieldStore.Entity.OFFSET_SHOOT] = 2
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fields[FieldStore.Entity.OFFSET_SHOOT] = 5
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
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fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 0.1
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attackCooldownMap[0] = 200
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attackCooldownMap[0] = 100
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 500)
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PresetEntityAI.follow(self, currentFocusedBoss, 700)
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tryAttack(0)
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if timeLived() > 10000:
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masterMine.tryHeal(100)
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if timeLived() > 8000:
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masterMine.tryHeal(200)
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tryDie(null)
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func attack(type):
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if type == 0:
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for i in randi_range(1, 3):
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(5, 25))
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(5, 25))
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@@ -2,11 +2,16 @@ extends EntityBase
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class_name KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 3500
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fields[FieldStore.Entity.MAX_HEALTH] = 2500
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fields[FieldStore.Entity.OFFSET_SHOOT] = 25
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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attackCooldownMap[0] = 8000
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attackCooldownMap[1] = 5000
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attackCooldownMap[1] = 10000
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func spawn():
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for i in 5:
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var child = EntityBase.generate(preload("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
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child.currentFocusedBoss = currentFocusedBoss
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child.masterMine = self
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 500)
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for bullet in get_tree().get_nodes_in_group("bullets"):
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