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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-27 22:12:29 +08:00

feat(角色): 调整KukeMC及其子代属性和行为

调整KukeMC的最大生命值和攻击冷却时间,新增生成子代功能
为KukeChild修改属性并改用新子弹PurpleCrystalSmall
移除PurpleCrystal中无用属性
This commit is contained in:
2025-09-14 15:00:53 +08:00
parent 2dfce67f53
commit 2b34a1d695
4 changed files with 49 additions and 13 deletions
+7 -9
View File
@@ -4,18 +4,16 @@ var masterMine: KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.OFFSET_SHOOT] = 2
fields[FieldStore.Entity.OFFSET_SHOOT] = 5
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 0.1
attackCooldownMap[0] = 200
attackCooldownMap[0] = 100
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 500)
PresetEntityAI.follow(self, currentFocusedBoss, 700)
tryAttack(0)
if timeLived() > 10000:
masterMine.tryHeal(100)
if timeLived() > 8000:
masterMine.tryHeal(200)
tryDie(null)
func attack(type):
if type == 0:
for i in randi_range(1, 3):
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))
BulletBase.generate(preload("res://components/Bullets/PurpleCrystalSmall.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))
+7 -2
View File
@@ -2,11 +2,16 @@ extends EntityBase
class_name KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 3500
fields[FieldStore.Entity.MAX_HEALTH] = 2500
fields[FieldStore.Entity.OFFSET_SHOOT] = 25
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
attackCooldownMap[0] = 8000
attackCooldownMap[1] = 5000
attackCooldownMap[1] = 10000
func spawn():
for i in 5:
var child = EntityBase.generate(preload("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
child.currentFocusedBoss = currentFocusedBoss
child.masterMine = self
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 500)
for bullet in get_tree().get_nodes_in_group("bullets"):