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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

refactor(QKSwordBullet): 移除attackedTracer变量并优化命中逻辑

使用tryDestroy()替代attackedTracer标记,简化代码逻辑
移除不再需要的attackedTracer变量
This commit is contained in:
2026-03-21 17:32:51 +08:00
parent 32f1f545e2
commit 2c1d4906aa
+2 -3
View File
@@ -2,7 +2,6 @@ extends BulletBase
class_name QKSwordBullet
var tracer: EntityBase
var attackedTracer: bool = false
var spawnSpeed: float = 1
func register():
@@ -10,7 +9,7 @@ func register():
animator.speed_scale = spawnSpeed
lifeTime /= spawnSpeed
func ai():
if is_instance_valid(tracer) && !attackedTracer:
if is_instance_valid(tracer):
look_at(tracer.getTrackingAnchor())
if timeLived() > 1000 / spawnSpeed:
PresetBulletAI.forward(self , rotation) # 前进
@@ -19,7 +18,7 @@ func ai():
hitbox.disabled = true
func succeedToHit(_dmg: float, entity: EntityBase):
if entity == tracer:
attackedTracer = true # 只需要命中一次目标就不需要继续前进了
tryDestroy() # 只需要命中一次目标就不需要继续前进了
EffectController.create(
ComponentManager.getEffect("FooExplosion"),
entity.texture.global_position