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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(QKSwordBullet): 移除attackedTracer变量并优化命中逻辑
使用tryDestroy()替代attackedTracer标记,简化代码逻辑 移除不再需要的attackedTracer变量
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@@ -2,7 +2,6 @@ extends BulletBase
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class_name QKSwordBullet
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class_name QKSwordBullet
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var tracer: EntityBase
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var tracer: EntityBase
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var attackedTracer: bool = false
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var spawnSpeed: float = 1
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var spawnSpeed: float = 1
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func register():
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func register():
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@@ -10,7 +9,7 @@ func register():
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animator.speed_scale = spawnSpeed
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animator.speed_scale = spawnSpeed
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lifeTime /= spawnSpeed
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lifeTime /= spawnSpeed
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func ai():
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func ai():
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if is_instance_valid(tracer) && !attackedTracer:
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if is_instance_valid(tracer):
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look_at(tracer.getTrackingAnchor())
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look_at(tracer.getTrackingAnchor())
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if timeLived() > 1000 / spawnSpeed:
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if timeLived() > 1000 / spawnSpeed:
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PresetBulletAI.forward(self , rotation) # 前进
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PresetBulletAI.forward(self , rotation) # 前进
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@@ -19,7 +18,7 @@ func ai():
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hitbox.disabled = true
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hitbox.disabled = true
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func succeedToHit(_dmg: float, entity: EntityBase):
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func succeedToHit(_dmg: float, entity: EntityBase):
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if entity == tracer:
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if entity == tracer:
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attackedTracer = true # 只需要命中一次目标就不需要继续前进了
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tryDestroy() # 只需要命中一次目标就不需要继续前进了
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EffectController.create(
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EffectController.create(
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ComponentManager.getEffect("FooExplosion"),
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ComponentManager.getEffect("FooExplosion"),
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entity.texture.global_position
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entity.texture.global_position
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