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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-03 08:42:13 +08:00

feat: 调整武器属性和添加新武器卡牌

- 降低音元盾的攻击力从100到70
- 调整耄耋武器的伤害、攻击间隔和能量消耗
- 修改彩虹旗武器的发射数量和能量消耗
- 新增回响水晶和蓝水晶簇武器卡牌
This commit is contained in:
2025-12-14 14:37:30 +08:00
parent 0f3b75513a
commit 2c422f186e
6 changed files with 67 additions and 29 deletions
+23
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@@ -0,0 +1,23 @@
[gd_scene load_steps=5 format=3 uid="uid://bl18jldvf5esq"]
[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_f1it8"]
[ext_resource type="Texture2D" uid="uid://bgj2i5q2rst27" path="res://resources/weapons/Daedalus_Stormbow.png" id="2_2pihr"]
[ext_resource type="Texture2D" uid="uid://dl1tawdvnlsux" path="res://resources/weapons/blue-crystal.png" id="2_hklk3"]
[ext_resource type="PackedScene" uid="uid://c3crr8r7y3oho" path="res://components/Weapons/BlueCrystal.tscn" id="3_i5tgy"]
[node name="BlueCrystal" instance=ExtResource("1_f1it8")]
avatarTexture = ExtResource("2_hklk3")
displayName = "蓝水晶簇"
quality = 2
topic = 8
weapons = Array[PackedScene]([ExtResource("3_i5tgy")])
costs = Array[int]([0, 1])
costCounts = Array[int]([1000, 2000])
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_2pihr")
[node name="name" parent="container/info" index="1"]
displayName = "代达罗斯风暴魂"
quality = 2
topic = 8
+4 -5
View File
@@ -1,8 +1,7 @@
[gd_scene load_steps=5 format=3 uid="uid://bmhlrmx06ip07"]
[gd_scene load_steps=4 format=3 uid="uid://bmhlrmx06ip07"]
[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_bjcwe"]
[ext_resource type="Texture2D" uid="uid://bv7iu8qylxp70" path="res://resources/weapons/hjm.png" id="2_bjcwe"]
[ext_resource type="Texture2D" uid="uid://cwfyi61xkt4bt" path="res://resources/weapons/lgbt.jpeg" id="2_f6m0e"]
[ext_resource type="PackedScene" uid="uid://dbxu15g1pd3cx" path="res://components/Weapons/HJM.tscn" id="3_f6m0e"]
[node name="LGBT" instance=ExtResource("1_bjcwe")]
@@ -11,15 +10,15 @@ displayName = "耄耋"
quality = 2
topic = 8
fields = Array[int]([0])
fieldValues = Array[float]([25.0])
fieldValues = Array[float]([10.0])
weapons = Array[PackedScene]([ExtResource("3_f6m0e")])
costs = Array[int]([1, 2])
costCounts = Array[int]([150, 1])
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_f6m0e")
texture = ExtResource("2_bjcwe")
[node name="name" parent="container/info" index="1"]
displayName = "彩虹旗"
displayName = "耄耋"
quality = 2
topic = 8
+24
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@@ -0,0 +1,24 @@
[gd_scene load_steps=4 format=3 uid="uid://3j68tvkgjvoh"]
[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_xh0pv"]
[ext_resource type="Texture2D" uid="uid://b6tr2k13qog0j" path="res://resources/weapons/shield.png" id="2_kj8gf"]
[ext_resource type="PackedScene" uid="uid://sp8f50c5mxyc" path="res://components/Weapons/Shield.tscn" id="3_ken6r"]
[node name="Shield" instance=ExtResource("1_xh0pv")]
avatarTexture = ExtResource("2_kj8gf")
displayName = "回响水晶"
quality = 4
topic = 8
fields = Array[int]([0, 10, 7])
fieldValues = Array[float]([-5.0, -0.07, 3.0])
weapons = Array[PackedScene]([ExtResource("3_ken6r")])
costs = Array[int]([0, 1, 2, 3])
costCounts = Array[int]([500, 750, 1, 4000])
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_kj8gf")
[node name="name" parent="container/info" index="1"]
displayName = "回响水晶"
quality = 4
topic = 8
+7 -10
View File
@@ -9,18 +9,18 @@ script = ExtResource("2_2in6n")
avatarTexture = ExtResource("2_74sfb")
displayName = "耄耋"
quality = 0
typeTopic = 3
typeTopic = 4
costBeachball = 600
store = {
"atk": 5,
"time": 0.3
"atk": 7,
"time": 0.25
}
storeType = {
"atk": 1,
"time": 0
}
descriptionTemplate = "召唤[b]抓狂的哈基米[/b],跟踪敌人,每$time秒造成$atk点伤害。"
needEnergy = 60.0
needEnergy = 75.0
cooldown = 1000.0
debugRebuild = true
@@ -28,18 +28,15 @@ debugRebuild = true
texture = ExtResource("2_74sfb")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "60.0"
text = "75.0"
[node name="beachball" parent="container/info/infos" index="1"]
count = 600
[node name="soul" parent="container/info/infos" index="2"]
count = 1
[node name="name" parent="container/info" index="2"]
displayName = "耄耋"
quality = 0
typeTopic = 3
typeTopic = 4
[node name="description" parent="container" index="2"]
text = "[center]召唤[b]抓狂的哈基米[/b],跟踪敌人,每[color=cyan]0.30[/color]秒造成[color=cyan]5[/color]点伤害。[/center]"
text = "[center]召唤[b]抓狂的哈基米[/b],跟踪敌人,每[color=cyan]0.25[/color]秒造成[color=cyan]7[/color]点伤害。[/center]"
+7 -11
View File
@@ -10,13 +10,12 @@ offset_bottom = 346.0
script = ExtResource("2_0tyah")
avatarTexture = ExtResource("2_ou6jo")
displayName = "彩虹旗"
quality = 4
typeTopic = 3
typeTopic = 4
costBeachball = 200
store = {
"angle": 35.0,
"atk": 15.0,
"count": 2.0,
"count": 1.0,
"power": 0.02,
"trace": 1.0
}
@@ -28,8 +27,9 @@ storeType = {
"trace": 0.0
}
descriptionTemplate = "召唤[b]彩虹旗[/b],每$angle发射1/$count条以$power效率追踪$trace秒的[b]七彩光标[/b],每条造成$atk点伤害。"
needEnergy = 35.0
needEnergy = 95.0
cooldown = 1000.0
debugRebuild = true
[node name="attack" parent="sounds" index="0"]
stream = ExtResource("4_c5xse")
@@ -38,20 +38,16 @@ stream = ExtResource("4_c5xse")
texture = ExtResource("2_ou6jo")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "75.0"
text = "95.0"
[node name="beachball" parent="container/info/infos" index="1"]
count = 200
[node name="soul" parent="container/info/infos" index="2"]
count = 1
[node name="name" parent="container/info" index="2"]
displayName = "彩虹旗"
quality = 4
typeTopic = 3
typeTopic = 4
[node name="description" parent="container" index="2"]
size_flags_vertical = 3
text = "[center]召唤[b]彩虹旗[/b],每[color=cyan]35.0°[/color]发射1/[color=cyan]2[/color]条以[color=cyan]2%[/color]效率追踪[color=cyan]1.00[/color]秒的[b]七彩光标[/b],每条造成[color=cyan]15[/color]点伤害。[/center]"
text = "[center]召唤[b]彩虹旗[/b],每[color=cyan]35.0°[/color]发射1/[color=cyan]1[/color]条以[color=cyan]2%[/color]效率追踪[color=cyan]1.00[/color]秒的[b]七彩光标[/b],每条造成[color=cyan]15[/color]点伤害。[/center]"
autowrap_mode = 2
+2 -3
View File
@@ -12,12 +12,11 @@ quality = 3
typeTopic = 4
costBeachball = 1000
store = {
"atk": 100
"atk": 70
}
descriptionTemplate = "召唤一个可抵挡$atk点伤害的[b]音元盾[/b]。"
needEnergy = 50.0
cooldown = 30000.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_gcjwh")
@@ -34,4 +33,4 @@ quality = 3
typeTopic = 4
[node name="description" parent="container" index="2"]
text = "[center]召唤一个可抵挡[color=cyan]100[/color]点伤害的[b]音元盾[/b]。[/center]"
text = "[center]召唤一个可抵挡[color=cyan]70[/color]点伤害的[b]音元盾[/b]。[/center]"