1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(武器系统): 添加魔法导弹武器及配套子弹逻辑

实现魔法导弹武器系统,包括:
1. 新增HOLD_LOOP发射类型武器
2. 添加魔法导弹子弹类实现追踪和分裂逻辑
3. 修改武器基类支持循环攻击模式
4. 更新角色控制器支持新武器类型
5. 添加相关资源文件和配置
This commit is contained in:
2026-04-18 08:12:27 +08:00
parent 6129902a78
commit 2dd47a4f3e
11 changed files with 196 additions and 34 deletions
+34
View File
@@ -0,0 +1,34 @@
extends BulletBase
class_name MagicMissleBullet
var powerScale: int = 3
var speedV2: Vector2 = Vector2.ZERO
var accelerating: bool = true
var roundBullets: Array[MagicMissleBullet]
func ai():
if accelerating:
rotation = lerp_angle(rotation, position.angle_to_point(get_global_mouse_position()), 0.1)
speedV2 += (get_global_mouse_position() - position).normalized() * 1
elif speed < 1:
tryDestroy()
speedV2 *= 0.995
speed = speedV2.length()
PresetBulletAI.forward(self , speedV2.angle())
func succeedToHit(_dmg: float, entity: EntityBase):
if powerScale > 0 && accelerating && roundBullets.count(self ) > 0:
for i in randi_range(1, powerScale):
for bullet in BulletBase.generate(
ComponentManager.getBullet("MagicMissle"),
launcher,
position,
entity.position.angle_to_point(position) + PI + randf_range(-1, 1) * deg_to_rad(60)
):
if bullet is MagicMissleBullet:
bullet.position += Vector2.from_angle(bullet.rotation) * 100
bullet.speedV2 += Vector2.from_angle(bullet.rotation) * 30
bullet.roundBullets = roundBullets
bullet.powerScale = powerScale - 1
roundBullets.append(bullet)
powerScale = 0
@@ -0,0 +1 @@
uid://b1y8r5xrhhso