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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(角色): 添加KukeChild角色并增强KukeMC能力
新增KukeChild角色及相关资源文件,包括贴图、场景和脚本 调整KukeMC属性,增加新攻击类型可召唤KukeChild 修改EntityBase基础逻辑,添加spawnTime属性和timeLived方法 移除Rooster.gd中未使用的heal方法
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@@ -0,0 +1,21 @@
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extends EntityBase
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var masterMine: KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 25
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fields[FieldStore.Entity.OFFSET_SHOOT] = 2
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
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fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 0.1
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attackCooldownMap[0] = 200
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 500)
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tryAttack(0)
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if timeLived() > 10000:
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masterMine.tryHeal(100)
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tryDie(null)
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func attack(type):
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if type == 0:
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for i in randi_range(1, 3):
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(5, 25))
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@@ -1,10 +1,12 @@
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extends EntityBase
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class_name KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 2500
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fields[FieldStore.Entity.OFFSET_SHOOT] = 15
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fields[FieldStore.Entity.MAX_HEALTH] = 3500
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fields[FieldStore.Entity.OFFSET_SHOOT] = 25
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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attackCooldownMap[0] = 2000
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attackCooldownMap[0] = 8000
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attackCooldownMap[1] = 5000
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 500)
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for bullet in get_tree().get_nodes_in_group("bullets"):
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@@ -13,9 +15,15 @@ func ai():
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bullet.position.distance_to(self.position) < 200 # 酷可mc会去摧毁200半径以内的七彩飞星
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):
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bullet.tryDestroy()
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tryAttack(0)
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for i in len(attackCooldownMap.keys()):
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tryAttack(i)
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func attack(type):
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if type == 0:
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for i in randi_range(8, 16):
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(10, 50))
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elif type == 1:
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for i in randi_range(1, 2):
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var child = EntityBase.generate(preload("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
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child.currentFocusedBoss = currentFocusedBoss
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child.masterMine = self
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@@ -33,7 +33,3 @@ func sprint():
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Input.get_axis("m_left", "m_right"),
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Input.get_axis("m_up", "m_down")
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) * sprintMultiplier, true)
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func heal(count: float):
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health += count
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DamageLabel.create(-count, false, damageAnchor.global_position + MathTool.randv2_range(GameRule.damageLabelSpawnOffset))
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return count
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