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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00

feat(角色): 添加KukeChild角色并增强KukeMC能力

新增KukeChild角色及相关资源文件,包括贴图、场景和脚本
调整KukeMC属性,增加新攻击类型可召唤KukeChild
修改EntityBase基础逻辑,添加spawnTime属性和timeLived方法
移除Rooster.gd中未使用的heal方法
This commit is contained in:
2025-09-14 14:39:50 +08:00
parent e77a5806d0
commit 2dfce67f53
8 changed files with 134 additions and 30 deletions
+21
View File
@@ -0,0 +1,21 @@
extends EntityBase
var masterMine: KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 25
fields[FieldStore.Entity.OFFSET_SHOOT] = 2
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 0.1
attackCooldownMap[0] = 200
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 500)
tryAttack(0)
if timeLived() > 10000:
masterMine.tryHeal(100)
tryDie(null)
func attack(type):
if type == 0:
for i in randi_range(1, 3):
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(5, 25))
+12 -4
View File
@@ -1,10 +1,12 @@
extends EntityBase
class_name KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2500
fields[FieldStore.Entity.OFFSET_SHOOT] = 15
fields[FieldStore.Entity.MAX_HEALTH] = 3500
fields[FieldStore.Entity.OFFSET_SHOOT] = 25
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
attackCooldownMap[0] = 2000
attackCooldownMap[0] = 8000
attackCooldownMap[1] = 5000
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 500)
for bullet in get_tree().get_nodes_in_group("bullets"):
@@ -13,9 +15,15 @@ func ai():
bullet.position.distance_to(self.position) < 200 # 酷可mc会去摧毁200半径以内的七彩飞星
):
bullet.tryDestroy()
tryAttack(0)
for i in len(attackCooldownMap.keys()):
tryAttack(i)
func attack(type):
if type == 0:
for i in randi_range(8, 16):
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
await TickTool.millseconds(randi_range(10, 50))
elif type == 1:
for i in randi_range(1, 2):
var child = EntityBase.generate(preload("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
child.currentFocusedBoss = currentFocusedBoss
child.masterMine = self
-4
View File
@@ -33,7 +33,3 @@ func sprint():
Input.get_axis("m_left", "m_right"),
Input.get_axis("m_up", "m_down")
) * sprintMultiplier, true)
func heal(count: float):
health += count
DamageLabel.create(-count, false, damageAnchor.global_position + MathTool.randv2_range(GameRule.damageLabelSpawnOffset))
return count