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feat(角色): 添加KukeChild角色并增强KukeMC能力
新增KukeChild角色及相关资源文件,包括贴图、场景和脚本 调整KukeMC属性,增加新攻击类型可召唤KukeChild 修改EntityBase基础逻辑,添加spawnTime属性和timeLived方法 移除Rooster.gd中未使用的heal方法
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extends EntityBase
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var masterMine: KukeMC
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 25
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fields[FieldStore.Entity.OFFSET_SHOOT] = 2
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.25
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fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 0.1
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attackCooldownMap[0] = 200
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 500)
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tryAttack(0)
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if timeLived() > 10000:
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masterMine.tryHeal(100)
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tryDie(null)
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func attack(type):
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if type == 0:
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for i in randi_range(1, 3):
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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await TickTool.millseconds(randi_range(5, 25))
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