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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(Bullets): 调整火山子弹的动画参数和碰撞体尺寸
修改火山子弹的动画轨迹点和碰撞体尺寸,以改善视觉效果和命中判定
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@@ -85,7 +85,7 @@ tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 2),
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"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0, 500, -0.083333336, -8.333334, 0, 0, 150, -0.01666667, 83.333336, 0, 0),
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"points": PackedFloat32Array(200, 0, 0, 0.25, 0, 500, -0.083333336, -8.333334, 0, 0, 200, 0, 0, 0, 0),
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"times": PackedFloat32Array(0, 0.2, 0.3)
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}
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tracks/1/type = "bezier"
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@@ -96,7 +96,7 @@ tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0, 0, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0.7853982, -0.06585455, -0.14365458, 0.2, 0, -0.7853982, -0.06666666, 0.2617994, 0, 0, -0.7853982, -0.033333343, 0, 0, 0, 3.142, -0.041666668, 0.91629785, 0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.2, 0, 0.7853982, -0.1, 0, 0.25, 0, -0.7853982, 0, 0, 0, -1, -0.7853982, -0.15, 0, 0.2, 0, 3.142, -0.15, 2, 0, 0),
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"times": PackedFloat32Array(0, 0.3, 0.6, 0.888264, 1.2, 1.45)
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}
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tracks/2/type = "bezier"
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@@ -184,7 +184,7 @@ _data = {
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1sgli"]
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size = Vector2(23.999994, 124)
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size = Vector2(23.999994, 153)
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[node name="Volcano" unique_id=2046549391 instance=ExtResource("1_gd3m7")]
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script = ExtResource("2_w1utg")
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@@ -210,7 +210,7 @@ texture = ExtResource("2_wwxm2")
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[node name="audio" type="AudioStreamPlayer2D" parent="texture/anchor/textureSword" index="0" unique_id=167399724]
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[node name="hitbox" parent="." index="1" unique_id=175349408 node_paths=PackedStringArray("target")]
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position = Vector2(149.99998, 0.06109595)
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position = Vector2(199.99998, 0.081461266)
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rotation = 0.00040731629
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shape = SubResource("RectangleShape2D_1sgli")
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script = ExtResource("7_1sgli")
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