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feat(相机管理): 添加CameraManager类并实现玩家跟随
refactor(物品展示): 修改ItemShow状态机自动隐藏逻辑 feat(游戏逻辑): 添加玩家死亡时的游戏结束界面 style(场景配置): 调整World场景中相机节点位置和偏移 feat(UI): 为ItemShow添加显示动画并更新动画库
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@@ -18,11 +18,10 @@ position = Vector2(468, 320)
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texture = ExtResource("6_p0nkj")
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[node name="rooster" parent="." groups=["players"] instance=ExtResource("3_5ui6q")]
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position = Vector2(394, 274)
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[node name="camera" type="Camera2D" parent="rooster"]
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[node name="camera" type="Camera2D" parent="."]
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process_mode = 3
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position = Vector2(0, -100)
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offset = Vector2(0, -80)
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process_callback = 0
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position_smoothing_enabled = true
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script = ExtResource("5_mk7bv")
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