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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

refactor(Statemachine): 使用GameRule配置物品展示停留时间

将ItemShow中的硬编码等待时间改为使用GameRule.itemShowStayTime配置
This commit is contained in:
2025-08-28 07:50:13 +08:00
parent ae77d624b1
commit 857a224f6f
2 changed files with 3 additions and 2 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ class_name ItemShow
func _ready():
if autoFree:
await TickTool.millseconds(2000) # 等待1秒后自动隐藏
await TickTool.millseconds(GameRule.itemShowStayTime) # 等待秒后自动隐藏
animator.play("hide")
await animator.animation_finished
queue_free()
+2 -1
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@@ -7,4 +7,5 @@ static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随
static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
static var appleDropRate: float = 0.1 # 苹果掉落概率
static var refreshCountIncreasePercent: Vector2 = Vector2(0.4, 1.1) # 刷新所需的棒球数量的增加的百分比,随机,默认为40%~110%
static var entityCountBoostPerWave: float = 0.1 # 每波敌人数量增加的百分比,倍数级
static var entityCountBoostPerWave: float = 0.1 # 每波敌人数量增加的百分比,倍数级
static var itemShowStayTime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间