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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(相机管理): 添加CameraManager类并实现玩家跟随
refactor(物品展示): 修改ItemShow状态机自动隐藏逻辑 feat(游戏逻辑): 添加玩家死亡时的游戏结束界面 style(场景配置): 调整World场景中相机节点位置和偏移 feat(UI): 为ItemShow添加显示动画并更新动画库
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://bbm8l3hr4ihar"]
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[gd_scene load_steps=7 format=3 uid="uid://bbm8l3hr4ihar"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ItemShow.gd" id="1_2dhsb"]
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[ext_resource type="Texture2D" uid="uid://bks8jmctleina" path="res://resources/items/baseball.svg" id="1_hyowb"]
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@@ -54,10 +54,38 @@ tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.5)
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}
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[sub_resource type="Animation" id="Animation_pv00d"]
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resource_name = "hide"
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length = 0.5
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step = 0.1
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:scale:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1e-05, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath(".:modulate:a")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.5)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_xbbtb"]
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_data = {
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"RESET": SubResource("Animation_6sxrr"),
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"hide": SubResource("Animation_ltvf2")
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"hide": SubResource("Animation_ltvf2"),
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"show": SubResource("Animation_pv00d")
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}
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[node name="ItemShow" type="HBoxContainer"]
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