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feat(相机管理): 添加CameraManager类并实现玩家跟随
refactor(物品展示): 修改ItemShow状态机自动隐藏逻辑 feat(游戏逻辑): 添加玩家死亡时的游戏结束界面 style(场景配置): 调整World场景中相机节点位置和偏移 feat(UI): 为ItemShow添加显示动画并更新动画库
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@@ -188,7 +188,9 @@ func tryDie(by: BulletBase):
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if MathTool.rate(GameRule.appleDropRate + by.launcher.fields.get(FieldStore.Entity.DROP_APPLE_RATE)) or isBoss:
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for i in randi_range(appleCount.x, appleCount.y):
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ItemDropped.generate(ItemStore.ItemType.APPLE, 1, position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset))
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die()
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await die()
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if isPlayer() and UIState.player == self:
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UIState.setPanel("GameOver")
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func tryHeal(count: float):
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if inventory[ItemStore.ItemType.APPLE] > 0 and health < fields.get(FieldStore.Entity.MAX_HEALTH):
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inventory[ItemStore.ItemType.APPLE] -= 1
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@@ -12,6 +12,8 @@ class_name ItemShow
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func _ready():
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if autoFree:
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animator.play("show")
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await animator.animation_finished
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await TickTool.millseconds(GameRule.itemShowStayTime) # 等待几秒后自动隐藏
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animator.play("hide")
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await animator.animation_finished
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