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feat(相机管理): 添加CameraManager类并实现玩家跟随
refactor(物品展示): 修改ItemShow状态机自动隐藏逻辑 feat(游戏逻辑): 添加玩家死亡时的游戏结束界面 style(场景配置): 调整World场景中相机节点位置和偏移 feat(UI): 为ItemShow添加显示动画并更新动画库
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@@ -12,6 +12,8 @@ class_name ItemShow
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func _ready():
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if autoFree:
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animator.play("show")
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await animator.animation_finished
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await TickTool.millseconds(GameRule.itemShowStayTime) # 等待几秒后自动隐藏
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animator.play("hide")
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await animator.animation_finished
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