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feat(相机管理): 添加CameraManager类并实现玩家跟随
refactor(物品展示): 修改ItemShow状态机自动隐藏逻辑 feat(游戏逻辑): 添加玩家死亡时的游戏结束界面 style(场景配置): 调整World场景中相机节点位置和偏移 feat(UI): 为ItemShow添加显示动画并更新动画库
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@tool
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extends Camera2D
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class_name CameraManager
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static var camera: Camera2D = null
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func _ready():
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camera = self
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func _physics_process(_delta):
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if is_instance_valid(UIState.player):
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position = UIState.player.position
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