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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 16:31:54 +08:00

feat(武器): 为弓武器添加生命汲取和升华选项

添加生命汲取效果,使箭矢命中时回复生命值
实现弓武器的升华系统,包含5种不同品质的强化选项
调整攻击逻辑以支持升华效果和生命值相关的伤害加成
This commit is contained in:
2026-05-10 15:31:40 +08:00
parent 848a878992
commit 31d344e50a
3 changed files with 60 additions and 10 deletions
+3 -1
View File
@@ -6,6 +6,7 @@ class_name Arrow
var atk: float = 0
var waitTime: float = 0
var offsetRotation: float = 0
var lifesteal: float = 0.2
func register():
trail.emitting = false
@@ -23,6 +24,7 @@ func ai():
PresetBulletAI.forward(self , rotation)
if speed < 1:
tryDestroy()
func succeedToHit(_dmg: float, _entity: EntityBase):
func succeedToHit(_dmg: float, entity: EntityBase):
var effect = EffectController.create(ComponentManager.getEffect("ShootBlood"), position)
effect.shot()
entity.heal(lifesteal)
+7 -5
View File
@@ -4,20 +4,22 @@ class_name Bow
var count: int = 0
var atk: float = 0
var waitTime: float = 2000
var lifesteal: float = 0.2
func spawn():
var startAngle = rotation - deg_to_rad(count * 10.0 / 2)
for c in count:
for i in BulletBase.generate(
for bullet in BulletBase.generate(
ComponentManager.getBullet("Arrow"),
launcher,
position,
startAngle
):
var bullet: Arrow = i
bullet.atk = atk
bullet.waitTime = waitTime
bullet.offsetRotation = deg_to_rad(c * 10.0)
if bullet is Arrow:
bullet.atk = atk
bullet.waitTime = waitTime
bullet.offsetRotation = deg_to_rad(c * 10.0)
bullet.lifesteal = lifesteal
await TickTool.millseconds(waitTime)
tryDestroy()
func ai():