mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-04 18:57:13 +08:00
feat(武器): 为弓武器添加生命汲取和升华选项
添加生命汲取效果,使箭矢命中时回复生命值 实现弓武器的升华系统,包含5种不同品质的强化选项 调整攻击逻辑以支持升华效果和生命值相关的伤害加成
This commit is contained in:
@@ -1,6 +1,50 @@
|
||||
@tool
|
||||
extends Weapon
|
||||
|
||||
func sublimateOptions() -> Array[SublimateOption]:
|
||||
return [
|
||||
SublimateOption.new(
|
||||
"破风之翎",
|
||||
"伤害+15%",
|
||||
func(w: Weapon, _e):
|
||||
w.addStoreExtra("atk", 0.15),
|
||||
1,
|
||||
CategoryStore.Quality.COMMON
|
||||
),
|
||||
SublimateOption.new(
|
||||
"嗜血",
|
||||
"伤害倍率+40%,但额外消耗1点生命值",
|
||||
func(w: Weapon, _e):
|
||||
w.addStoreExtra("atk", 0.4)
|
||||
w.addStoreExtra("self", 1),
|
||||
2,
|
||||
CategoryStore.Quality.LEGENDARY
|
||||
),
|
||||
SublimateOption.new(
|
||||
"风行者",
|
||||
"鸡毛箭出手速度+5%",
|
||||
func(w: Weapon, _e):
|
||||
w.addStoreExtra("initSpeed", 0.05),
|
||||
1,
|
||||
CategoryStore.Quality.RARE
|
||||
),
|
||||
SublimateOption.new(
|
||||
"破釜沉舟",
|
||||
"每失去5%生命值,伤害+6%",
|
||||
func(w: Weapon, _e):
|
||||
w.addStoreExtra("missAtk", 0.06),
|
||||
2,
|
||||
CategoryStore.Quality.EPIC
|
||||
),
|
||||
SublimateOption.new(
|
||||
"生命汲取",
|
||||
"鸡毛箭命中时回复0.2点生命值",
|
||||
func(w: Weapon, _e):
|
||||
w.addStoreExtra("lifesteal", 0.2),
|
||||
1,
|
||||
CategoryStore.Quality.COMMON
|
||||
),
|
||||
]
|
||||
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
origin["atk"] += 0.1 * to * soulLevel
|
||||
origin["count"] = 1 * soulLevel
|
||||
@@ -9,13 +53,15 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
func attack(entity: EntityBase):
|
||||
entity.takeDamage(readStore("self"))
|
||||
var weaponPos = entity.findWeaponAnchor("normal")
|
||||
for i in BulletBase.generate(
|
||||
for bullet in BulletBase.generate(
|
||||
ComponentManager.getBullet("Bow"),
|
||||
entity,
|
||||
weaponPos,
|
||||
weaponPos.angle_to_point(get_global_mouse_position())
|
||||
):
|
||||
var bullet: Bow = i
|
||||
bullet.count = readStore("count")
|
||||
bullet.atk = readStore("atk")
|
||||
if bullet is Bow:
|
||||
bullet.count = readStore("count")
|
||||
bullet.atk = readStore("atk") * (1 + (1 - entity.getHealthPercent()) * readStoreExtra("missAtk"))
|
||||
bullet.speed *= 1 + readStoreExtra("initSpeed")
|
||||
bullet.lifesteal = readStoreExtra("lifesteal")
|
||||
return true
|
||||
|
||||
Reference in New Issue
Block a user