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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(武器): 完善扶桑元神武器机制

- 调整格挡子弹的基础伤害为0
- 增加气力上限和格挡次数的可配置性
- 实现乾坤剑伤害随武器等级提升
- 更新武器描述文本以反映新机制
- 修复乾坤剑生命周期与生成速度的同步问题
This commit is contained in:
2026-03-21 14:37:46 +08:00
parent 0395019d5f
commit 32f1f545e2
6 changed files with 30 additions and 12 deletions
+8 -1
View File
@@ -1,6 +1,11 @@
@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["count"] += 1 * (soulLevel - 1)
origin["max"] += 2 * (soulLevel - 1)
return origin
func attack(entity: EntityBase):
for bullet in BulletBase.generate(
ComponentManager.getBullet("Parrier"),
@@ -9,5 +14,7 @@ func attack(entity: EntityBase):
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()),
):
if bullet is ParrierBullet:
pass
bullet.atk = readStore("atk")
bullet.maxParryTimes = readStore("count")
bullet.maxBallCount = readStore("max")
return true