1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 15:01:53 +08:00
Files
Dog-Lynx-And-HCN/scripts/Contents/Weapons/Tree.gd
T
fallingshrimp 32f1f545e2 feat(武器): 完善扶桑元神武器机制
- 调整格挡子弹的基础伤害为0
- 增加气力上限和格挡次数的可配置性
- 实现乾坤剑伤害随武器等级提升
- 更新武器描述文本以反映新机制
- 修复乾坤剑生命周期与生成速度的同步问题
2026-03-21 14:37:46 +08:00

21 lines
620 B
GDScript

@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["count"] += 1 * (soulLevel - 1)
origin["max"] += 2 * (soulLevel - 1)
return origin
func attack(entity: EntityBase):
for bullet in BulletBase.generate(
ComponentManager.getBullet("Parrier"),
entity,
entity.findWeaponAnchor("normal"),
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()),
):
if bullet is ParrierBullet:
bullet.atk = readStore("atk")
bullet.maxParryTimes = readStore("count")
bullet.maxBallCount = readStore("max")
return true