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refactor(武器系统): 调整水晶武器伤害计算和子弹行为
重构蓝水晶和紫水晶武器的伤害计算方式,将蓝水晶的基础伤害从3降至2 移除紫水晶子弹的分裂和折射功能,将其逻辑移至BulletBase基类 更新相关场景文件中的显示文本和配置参数 调整角色初始武器配置,移除无用音效资源
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=5 format=3 uid="uid://c0n3igy4hucrg"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_hyubh"]
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[ext_resource type="Script" path="res://scripts/Contents/Weapons/PurpleCrystal.gd" id="2_0xgcv"]
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[ext_resource type="Script" uid="uid://cfgdvytfnwe8l" path="res://scripts/Contents/Weapons/PurpleCrystal.gd" id="2_0xgcv"]
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[ext_resource type="Texture2D" uid="uid://16yhngg3jpun" path="res://resources/weapons/purple-crystal.svg" id="2_wgtcw"]
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[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="4_16daa"]
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@@ -13,7 +13,6 @@ displayName = "紫水晶簇"
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costBeachball = 250
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descriptionTemplate = "撞击造成$atk点伤害。"
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cooldown = 200.0
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debugRebuild = true
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[node name="attack" parent="sounds" index="0"]
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stream = ExtResource("4_16daa")
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@@ -21,9 +20,14 @@ stream = ExtResource("4_16daa")
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_wgtcw")
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 250
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[node name="soul" parent="container/info/infos" index="2"]
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count = 1
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[node name="name" parent="container/info" index="2"]
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displayName = "紫水晶簇"
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[node name="description" parent="container" index="2"]
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text = "[center]撞击造成[color=cyan]10[/color]→[color=yellow]15[/color]点伤害。[/center]"
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text = "[center]撞击造成[color=cyan]10[/color]点伤害。[/center]"
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