mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-29 23:41:54 +08:00
refactor(武器系统): 调整水晶武器伤害计算和子弹行为
重构蓝水晶和紫水晶武器的伤害计算方式,将蓝水晶的基础伤害从3降至2 移除紫水晶子弹的分裂和折射功能,将其逻辑移至BulletBase基类 更新相关场景文件中的显示文本和配置参数 调整角色初始武器配置,移除无用音效资源
This commit is contained in:
@@ -6,21 +6,3 @@ func destroy(_beacuseMap: bool):
|
||||
var eff = EffectController.create(ComponentManager.getEffect("PurpleCrystalExplosion"), global_position)
|
||||
eff.rotation = rotation
|
||||
eff.shot()
|
||||
func split(index, total, _last):
|
||||
BulletBase.generate(
|
||||
ComponentManager.getBullet("PurpleCrystal"),
|
||||
launcher,
|
||||
position,
|
||||
rotation + deg_to_rad(360 / total * index),
|
||||
true,
|
||||
isChildRefract
|
||||
)
|
||||
func refract(entity, _index, _total, _last):
|
||||
BulletBase.generate(
|
||||
ComponentManager.getBullet("PurpleCrystal"),
|
||||
launcher,
|
||||
position,
|
||||
position.angle_to_point(entity.position) if is_instance_valid(entity) else randf_range(0, deg_to_rad(360)),
|
||||
isChildSplit,
|
||||
true
|
||||
)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
extends Weapon
|
||||
|
||||
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
origin["atk"] += 1 * to * soulLevel
|
||||
origin["atk"] += 2 * to * soulLevel
|
||||
origin["count"] = 1 + 1 * soulLevel
|
||||
return origin
|
||||
func attack(entity: EntityBase):
|
||||
@@ -15,3 +15,4 @@ func attack(entity: EntityBase):
|
||||
if j is Diamond2Bullet:
|
||||
j.baseDamage = readStore("atk")
|
||||
j.parent = i
|
||||
return true
|
||||
|
||||
Reference in New Issue
Block a user