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refactor(武器系统): 调整水晶武器伤害计算和子弹行为
重构蓝水晶和紫水晶武器的伤害计算方式,将蓝水晶的基础伤害从3降至2 移除紫水晶子弹的分裂和折射功能,将其逻辑移至BulletBase基类 更新相关场景文件中的显示文本和配置参数 调整角色初始武器配置,移除无用音效资源
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@@ -2,7 +2,7 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 1 * to * soulLevel
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origin["atk"] += 2 * to * soulLevel
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origin["count"] = 1 + 1 * soulLevel
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return origin
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func attack(entity: EntityBase):
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@@ -15,3 +15,4 @@ func attack(entity: EntityBase):
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if j is Diamond2Bullet:
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j.baseDamage = readStore("atk")
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j.parent = i
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return true
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