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fix(Statemachine): 调整完美闪避窗口值及计算逻辑
将完美闪避窗口值从0.15降低至0.05,并简化闪避判定中的位移计算逻辑
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@@ -20,7 +20,7 @@ var fields = {
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FieldStore.Entity.SAVE_ENERGY: 1,
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FieldStore.Entity.ENERGY_MULTIPILER: 1,
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FieldStore.Entity.ENERGY_REGENERATION: 1,
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FieldStore.Entity.PERFECT_MISS_WINDOW: 0.15,
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FieldStore.Entity.PERFECT_MISS_WINDOW: 0.05,
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"子弹": TITLE_FLAG,
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FieldStore.Entity.OFFSET_SHOOT: 3,
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FieldStore.Entity.PENERATE: 0,
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@@ -177,7 +177,7 @@ func takeDamage(bullet: BulletBase, crit: bool):
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var perfectMiss = false
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if sprinting:
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playSound("miss")
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if velocity.length() > (displace(velocity, true) * sprintMultiplier * (1 - fields.get(FieldStore.Entity.PERFECT_MISS_WINDOW))).length():
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if velocity.length() > (displace(velocity) * sprintMultiplier * (1 - fields.get(FieldStore.Entity.PERFECT_MISS_WINDOW))).length():
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perfectMiss = true
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if perfectMiss:
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storeEnergy(damage * 2)
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