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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(战斗系统): 添加完美闪避窗口并本地化伤害标签
添加完美闪避窗口参数,用于调整触发完美闪避的速度阈值 将伤害标签中的"MISS"和"PERFECT MISS"本地化为中文"闪避"和"完美闪避"
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@@ -24,10 +24,10 @@ func _ready():
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else:
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if crit:
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label.label_settings.font_color = color4
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label.text = "PERFECT MISS"
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label.text = "完美闪避"
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else:
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label.label_settings.font_color = color3
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label.text = "MISS"
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label.text = "闪避"
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animator.play("show")
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await animator.animation_finished
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queue_free()
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@@ -20,6 +20,7 @@ var fields = {
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FieldStore.Entity.SAVE_ENERGY: 1,
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FieldStore.Entity.ENERGY_MULTIPILER: 1,
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FieldStore.Entity.ENERGY_REGENERATION: 1,
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FieldStore.Entity.PERFECT_MISS_WINDOW: 0.15,
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"子弹": TITLE_FLAG,
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FieldStore.Entity.OFFSET_SHOOT: 3,
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FieldStore.Entity.PENERATE: 0,
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@@ -176,7 +177,7 @@ func takeDamage(bullet: BulletBase, crit: bool):
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var perfectMiss = false
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if sprinting:
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playSound("miss")
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if velocity.length() > (displace(velocity, true) * sprintMultiplier * 0.9).length():
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if velocity.length() > (displace(velocity, true) * sprintMultiplier * (1 - fields.get(FieldStore.Entity.PERFECT_MISS_WINDOW))).length():
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perfectMiss = true
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if perfectMiss:
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storeEnergy(damage * 2)
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@@ -33,7 +33,8 @@ enum Entity {
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BULLET_SPLIT,
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BULLET_REFRACTION,
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BULLET_TRACE,
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GRAVITY
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GRAVITY,
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PERFECT_MISS_WINDOW
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}
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static var entityMap = {
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Entity.MAX_HEALTH: "生命上限",
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@@ -62,6 +63,7 @@ static var entityMap = {
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Entity.BULLET_REFRACTION: "折射",
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Entity.BULLET_TRACE: "追踪",
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Entity.GRAVITY: "引力",
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Entity.PERFECT_MISS_WINDOW: "闪避窗口",
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}
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static var entityMapType = {
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Entity.MAX_HEALTH: DataType.VALUE,
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@@ -90,6 +92,7 @@ static var entityMapType = {
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Entity.BULLET_REFRACTION: DataType.VALUE,
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Entity.BULLET_TRACE: DataType.PERCENT,
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Entity.GRAVITY: DataType.VALUE,
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Entity.PERFECT_MISS_WINDOW: DataType.PERCENT,
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}
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static var entityMaxValueMap = {
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Entity.CRIT_RATE: 0.8,
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@@ -99,6 +102,7 @@ static var entityMaxValueMap = {
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Entity.DROP_APPLE_RATE: 0.4,
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Entity.FEED_COUNT_SHOW: 6,
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Entity.BULLET_TRACE: 1,
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Entity.PERFECT_MISS_WINDOW: 0.8
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}
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static var entityApplier = {
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Entity.MAX_HEALTH: func(entity, value):
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