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@tool
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extends Control
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@export var minValue: float = 0
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@export var maxValue: float = 100
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@export var currentValue: float = 50
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@export var backColor: Color
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@export var middleColor: Color
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@export var frontColor: Color
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@export var speed1: float = 0.9
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@export var speed2: float = 0.01
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var middleValue = 0
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var frontValue = 0
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var forwardDirection = -1
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func getPercent(value: float):
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return (value - minValue) / (maxValue - minValue)
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func setCurrent(value: float):
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forwardDirection = sign(value - currentValue)
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currentValue = value
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func _ready():
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middleValue = currentValue
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frontValue = currentValue
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func _draw():
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draw_rect(Rect2(0, 0, size.x, size.y), backColor)
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draw_rect(Rect2(0, 0, size.x * getPercent(middleValue), size.y), middleColor)
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draw_rect(Rect2(0, 0, size.x * getPercent(frontValue), size.y), frontColor)
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func _process(_delta: float) -> void:
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middleValue = lerpf(middleValue, currentValue, speed1 if forwardDirection > 0 else speed2)
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frontValue = lerpf(frontValue, currentValue, speed1 if forwardDirection < 0 else speed2)
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queue_redraw()
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