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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加深海角色和木制子弹相关功能
添加深海角色及其攻击逻辑,包括两种攻击方式: 1. 随机发射水泥子弹 2. 向目标发射三发追踪木制子弹 新增木制子弹资源及脚本,实现追踪效果 调整武器树和波次配置,将深海加入测试波次 优化水泥子弹和筷子子弹的动画效果
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extends BulletBase
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class_name CementBullet
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func succeedToHit(_dmg: float, _entity: EntityBase):
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for i in 3:
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BulletBase.generate(ComponentManager.getBullet("Kuaizi"), launcher, position + MathTool.sampleInCircle(50), deg_to_rad(90) + deg_to_rad(randf_range(-1, 1) * 10))
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await TickTool.millseconds(200)
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await TickTool.millseconds(1000)
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tryDestroy()
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func ai():
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PresetBulletAI.forward(self , rotation)
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uid://c1yuakupcia1u
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extends BulletBase
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class_name WoodBullet
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var speedV2: Vector2 = Vector2.ZERO
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func spawn():
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speedV2 = Vector2.from_angle(rotation) * 10
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func ai():
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if is_instance_valid(launcher.currentFocusedBoss):
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speedV2 += (launcher.currentFocusedBoss.position - launcher.position).normalized() * 1
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speed = speedV2.length() / 2.0
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rotation = speedV2.angle()
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PresetBulletAI.forward(self , rotation)
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uid://bkopn3gee3qp1
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