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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 16:31:54 +08:00

feat: 添加深海角色和木制子弹相关功能

添加深海角色及其攻击逻辑,包括两种攻击方式:
1. 随机发射水泥子弹
2. 向目标发射三发追踪木制子弹
新增木制子弹资源及脚本,实现追踪效果
调整武器树和波次配置,将深海加入测试波次
优化水泥子弹和筷子子弹的动画效果
This commit is contained in:
2026-04-05 14:23:47 +08:00
parent e61cfecdd3
commit 3691a06f8b
15 changed files with 380 additions and 14 deletions
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extends BulletBase
class_name CementBullet
func succeedToHit(_dmg: float, _entity: EntityBase):
for i in 3:
BulletBase.generate(ComponentManager.getBullet("Kuaizi"), launcher, position + MathTool.sampleInCircle(50), deg_to_rad(90) + deg_to_rad(randf_range(-1, 1) * 10))
await TickTool.millseconds(200)
await TickTool.millseconds(1000)
tryDestroy()
func ai():
PresetBulletAI.forward(self , rotation)
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uid://c1yuakupcia1u
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extends BulletBase
class_name WoodBullet
var speedV2: Vector2 = Vector2.ZERO
func spawn():
speedV2 = Vector2.from_angle(rotation) * 10
func ai():
if is_instance_valid(launcher.currentFocusedBoss):
speedV2 += (launcher.currentFocusedBoss.position - launcher.position).normalized() * 1
speed = speedV2.length() / 2.0
rotation = speedV2.angle()
PresetBulletAI.forward(self , rotation)
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uid://bkopn3gee3qp1