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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-06 03:37:13 +08:00

feat: 添加深海角色和木制子弹相关功能

添加深海角色及其攻击逻辑,包括两种攻击方式:
1. 随机发射水泥子弹
2. 向目标发射三发追踪木制子弹
新增木制子弹资源及脚本,实现追踪效果
调整武器树和波次配置,将深海加入测试波次
优化水泥子弹和筷子子弹的动画效果
This commit is contained in:
2026-04-05 14:23:47 +08:00
parent e61cfecdd3
commit 3691a06f8b
15 changed files with 380 additions and 14 deletions
+8 -1
View File
@@ -5,8 +5,15 @@ func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9
fields[FieldStore.Entity.OFFSET_SHOOT] = 2
attackCooldownMap[0] = 1000
attackCooldownMap[1] = 2000
func ai():
PresetEntityAI.follow(self , currentFocusedBoss)
for i in 2:
tryAttack(i)
func attack(type: int):
if type == 0:
pass
BulletBase.generate(ComponentManager.getBullet("Cement"), self , position, deg_to_rad(randf_range(0, 360)))
elif type == 1:
for i in 3:
BulletBase.generate(ComponentManager.getBullet("Wood"), self , position, position.angle_to_point(currentFocusedBoss.position) + i * deg_to_rad(20))