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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-12 22:57:13 +08:00

feat(障碍物系统): 添加草墙障碍物及相关功能

实现草墙障碍物系统,包括以下主要变更:
- 新增草墙障碍物资源、脚本和场景
- 添加障碍物状态显示UI
- 扩展组件管理器支持障碍物类型
- 修改子弹系统以支持对障碍物的碰撞检测
- 调整实体碰撞层设置
- 为公鸡角色添加草墙武器

新增功能允许玩家放置可阻挡敌人的草墙障碍物,并显示其生命值状态
This commit is contained in:
2026-01-27 20:52:26 +08:00
parent 2f2a3fd04b
commit 3698127345
22 changed files with 400 additions and 18 deletions
+7 -7
View File
@@ -1,6 +1,6 @@
[gd_scene load_steps=17 format=3 uid="uid://cxcvc1rjvm8i2"]
[ext_resource type="Script" path="res://scripts/Statemachine/ItemDropped.gd" id="1_v2djl"]
[ext_resource type="Script" uid="uid://cfxrtel5gjia0" path="res://scripts/Statemachine/ItemDropped.gd" id="1_v2djl"]
[ext_resource type="Texture2D" uid="uid://bks8jmctleina" path="res://resources/items/baseball.svg" id="2_4hl42"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_1ishj"]
@@ -81,8 +81,8 @@ tracks/2/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2q7p1"]
_data = {
"RESET": SubResource("Animation_5i70v"),
"collect": SubResource("Animation_l0b83")
&"RESET": SubResource("Animation_5i70v"),
&"collect": SubResource("Animation_l0b83")
}
[sub_resource type="CircleShape2D" id="CircleShape2D_7lt1c"]
@@ -96,7 +96,7 @@ point_count = 2
curve = SubResource("Curve_11h7l")
[sub_resource type="Curve" id="Curve_h22hm"]
min_value = -1.0
_limits = [-1.0, 1.0, 0.0, 1.0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, -1), 0.0, 0.0, 0, 0]
point_count = 2
@@ -131,8 +131,8 @@ color_initial_ramp = SubResource("GradientTexture1D_5p7rs")
alpha_curve = SubResource("CurveTexture_u4ger")
[node name="ItemDropped" type="RigidBody2D"]
collision_layer = 2
collision_mask = 2
collision_layer = 512
collision_mask = 512
physics_material_override = SubResource("PhysicsMaterial_1ishj")
contact_monitor = true
max_contacts_reported = 1
@@ -147,7 +147,7 @@ texture = ExtResource("2_4hl42")
[node name="animator" type="AnimationPlayer" parent="texture"]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_2q7p1")
&"": SubResource("AnimationLibrary_2q7p1")
}
[node name="hitbox" type="CollisionShape2D" parent="."]
+61
View File
@@ -0,0 +1,61 @@
[gd_scene load_steps=7 format=3 uid="uid://copkyentuuxpt"]
[ext_resource type="Script" uid="uid://dkt4yqm0juwic" path="res://scripts/Statemachine/ObstacleStateBar.gd" id="1_a6rqj"]
[ext_resource type="PackedScene" uid="uid://d1ulrvupa76ap" path="res://components/UI/ColorBar.tscn" id="2_vl2cs"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_w56p2"]
bg_color = Color(0, 0, 0, 0.5)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2sar3"]
bg_color = Color(1, 0, 0, 0.5)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_i0t67"]
bg_color = Color(0, 1, 0, 0.5)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_jxamg"]
bg_color = Color(1, 1, 1, 1)
[node name="ObstacleStateBar" type="Node2D"]
script = ExtResource("1_a6rqj")
[node name="health" parent="." instance=ExtResource("2_vl2cs")]
unique_name_in_owner = true
offset_left = -50.0
offset_top = -5.0
offset_right = 50.0
offset_bottom = 5.0
backBox = SubResource("StyleBoxFlat_w56p2")
middleBox1 = SubResource("StyleBoxFlat_2sar3")
middleBox2 = SubResource("StyleBoxFlat_i0t67")
frontBox = SubResource("StyleBoxFlat_jxamg")
[node name="levelLabel" type="HBoxContainer" parent="health"]
unique_name_in_owner = true
layout_mode = 1
anchors_preset = -1
anchor_left = 0.5
anchor_top = -2.0
anchor_right = 0.5
anchor_bottom = -2.0
offset_left = -25.0
offset_top = -4.0
offset_right = 26.0
offset_bottom = 20.0
grow_horizontal = 2
alignment = 1
[node name="current" type="Label" parent="health/levelLabel"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 8
text = "0"
[node name="separator" type="Label" parent="health/levelLabel"]
layout_mode = 2
text = "/"
[node name="max" type="Label" parent="health/levelLabel"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 8
text = "100"