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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(障碍物系统): 添加草墙障碍物及相关功能
实现草墙障碍物系统,包括以下主要变更: - 新增草墙障碍物资源、脚本和场景 - 添加障碍物状态显示UI - 扩展组件管理器支持障碍物类型 - 修改子弹系统以支持对障碍物的碰撞检测 - 调整实体碰撞层设置 - 为公鸡角色添加草墙武器 新增功能允许玩家放置可阻挡敌人的草墙障碍物,并显示其生命值状态
This commit is contained in:
@@ -1,6 +1,6 @@
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[gd_scene load_steps=17 format=3 uid="uid://cxcvc1rjvm8i2"]
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[ext_resource type="Script" path="res://scripts/Statemachine/ItemDropped.gd" id="1_v2djl"]
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[ext_resource type="Script" uid="uid://cfxrtel5gjia0" path="res://scripts/Statemachine/ItemDropped.gd" id="1_v2djl"]
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[ext_resource type="Texture2D" uid="uid://bks8jmctleina" path="res://resources/items/baseball.svg" id="2_4hl42"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_1ishj"]
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@@ -81,8 +81,8 @@ tracks/2/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2q7p1"]
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_data = {
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"RESET": SubResource("Animation_5i70v"),
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"collect": SubResource("Animation_l0b83")
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&"RESET": SubResource("Animation_5i70v"),
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&"collect": SubResource("Animation_l0b83")
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}
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[sub_resource type="CircleShape2D" id="CircleShape2D_7lt1c"]
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@@ -96,7 +96,7 @@ point_count = 2
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curve = SubResource("Curve_11h7l")
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[sub_resource type="Curve" id="Curve_h22hm"]
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min_value = -1.0
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_limits = [-1.0, 1.0, 0.0, 1.0]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, -1), 0.0, 0.0, 0, 0]
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point_count = 2
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@@ -131,8 +131,8 @@ color_initial_ramp = SubResource("GradientTexture1D_5p7rs")
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alpha_curve = SubResource("CurveTexture_u4ger")
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[node name="ItemDropped" type="RigidBody2D"]
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collision_layer = 2
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collision_mask = 2
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collision_layer = 512
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collision_mask = 512
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physics_material_override = SubResource("PhysicsMaterial_1ishj")
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contact_monitor = true
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max_contacts_reported = 1
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@@ -147,7 +147,7 @@ texture = ExtResource("2_4hl42")
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[node name="animator" type="AnimationPlayer" parent="texture"]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_2q7p1")
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&"": SubResource("AnimationLibrary_2q7p1")
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}
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[node name="hitbox" type="CollisionShape2D" parent="."]
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@@ -0,0 +1,61 @@
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[gd_scene load_steps=7 format=3 uid="uid://copkyentuuxpt"]
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[ext_resource type="Script" uid="uid://dkt4yqm0juwic" path="res://scripts/Statemachine/ObstacleStateBar.gd" id="1_a6rqj"]
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[ext_resource type="PackedScene" uid="uid://d1ulrvupa76ap" path="res://components/UI/ColorBar.tscn" id="2_vl2cs"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_w56p2"]
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bg_color = Color(0, 0, 0, 0.5)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2sar3"]
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bg_color = Color(1, 0, 0, 0.5)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_i0t67"]
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bg_color = Color(0, 1, 0, 0.5)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_jxamg"]
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bg_color = Color(1, 1, 1, 1)
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[node name="ObstacleStateBar" type="Node2D"]
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script = ExtResource("1_a6rqj")
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[node name="health" parent="." instance=ExtResource("2_vl2cs")]
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unique_name_in_owner = true
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offset_left = -50.0
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offset_top = -5.0
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offset_right = 50.0
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offset_bottom = 5.0
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backBox = SubResource("StyleBoxFlat_w56p2")
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middleBox1 = SubResource("StyleBoxFlat_2sar3")
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middleBox2 = SubResource("StyleBoxFlat_i0t67")
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frontBox = SubResource("StyleBoxFlat_jxamg")
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[node name="levelLabel" type="HBoxContainer" parent="health"]
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unique_name_in_owner = true
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layout_mode = 1
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anchors_preset = -1
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anchor_left = 0.5
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anchor_top = -2.0
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anchor_right = 0.5
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anchor_bottom = -2.0
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offset_left = -25.0
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offset_top = -4.0
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offset_right = 26.0
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offset_bottom = 20.0
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grow_horizontal = 2
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alignment = 1
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[node name="current" type="Label" parent="health/levelLabel"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 8
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text = "0"
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[node name="separator" type="Label" parent="health/levelLabel"]
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layout_mode = 2
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text = "/"
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[node name="max" type="Label" parent="health/levelLabel"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 8
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text = "100"
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