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feat(武器): 增强氧炔枪属性并更新描述
调整氧炔枪的攻击属性: - 基础攻击加成从0.3提升至0.5 - 火焰攻击加成从0.1提升至0.25 - 浓硝酸液滴的生存时间减半 更新武器描述文本,明确说明火焰的击退效果和浓硝酸的射程较短特性
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@@ -22,7 +22,7 @@ storeType = {
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"max-n": 1,
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"min-n": 1
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}
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descriptionTemplate = "大概率高速喷出火焰,造成$fireatk点伤害。小概率喷出$min-n~$max-n滴[b]浓硝酸[/b],每滴造成$atk点伤害。火焰具有高额击退效果。"
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descriptionTemplate = "大概率高速喷出火焰,造成$fireatk点伤害。小概率喷出$min-n~$max-n滴[b]浓硝酸[/b],每滴造成$atk点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短。"
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cooldown = 50.0
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debugRebuild = true
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@@ -35,4 +35,4 @@ quality = 0
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]大概率高速喷出火焰,造成[color=cyan]1.00[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]3.00[/color]点伤害。火焰具有高额击退效果。[/center]"
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text = "[center]大概率高速喷出火焰,造成[color=cyan]1.00[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]3.00[/color]点伤害。[b]火焰[/b]具有高额击退效果,[b]浓硝酸[/b]液滴的射程较短。[/center]"
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@@ -2,8 +2,8 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 0.3 * to * soulLevel
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origin["fireatk"] += 0.1 * to * soulLevel
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origin["atk"] += 0.5 * to * soulLevel
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origin["fireatk"] += 0.25 * to * soulLevel
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origin["max-n"] *= soulLevel
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return origin
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func attack(entity: EntityBase):
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@@ -19,3 +19,4 @@ func attack(entity: EntityBase):
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bullet.baseDamage = readStore("fireatk")
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elif bullet is AcidN:
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bullet.baseDamage = readStore("atk")
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bullet.lifeTime *= 0.5
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