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feat(障碍物系统): 添加草墙障碍物及相关功能
实现草墙障碍物系统,包括以下主要变更: - 新增草墙障碍物资源、脚本和场景 - 添加障碍物状态显示UI - 扩展组件管理器支持障碍物类型 - 修改子弹系统以支持对障碍物的碰撞检测 - 调整实体碰撞层设置 - 为公鸡角色添加草墙武器 新增功能允许玩家放置可阻挡敌人的草墙障碍物,并显示其生命值状态
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@@ -8,6 +8,7 @@ static var weapons = {}
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static var summons = {}
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static var effects = {}
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static var feeds = []
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static var obstacles = {}
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static var uiComponents = {}
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static var themes = {}
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static var fieldTextures = {}
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@@ -26,6 +27,8 @@ static func init():
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effects[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://components/Feeds"):
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feeds.append(load(i))
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for i in DirTool.listdir("res://components/Obstacles"):
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obstacles[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://components/UI"):
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uiComponents[DirTool.getBasenameWithoutExtension(i)] = load(i)
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for i in DirTool.listdir("res://themes"):
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@@ -48,6 +51,8 @@ static func getFeed(i: int) -> PackedScene:
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if i >= 0 and i < feeds.size():
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return feeds[i]
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return null
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static func getObstacle(t: String) -> PackedScene:
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return MathTool.priority(obstacles.get(t, false), load("res://components/Obstacles/%s.tscn" % t))
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static func getUIComponent(t: String) -> PackedScene:
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return MathTool.priority(uiComponents.get(t, false), load("res://components/UI/%s.tscn" % t))
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static func getTheme(t: String) -> Theme:
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