mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
feat(武器/子弹): 新增危险攻击星效果并优化无为子弹表现
添加危险攻击星特效资源及场景配置 调整无为子弹的追踪逻辑和动画效果 修改道像武器的伤害计算公式和冷却时间 移除角色中不再使用的紫水晶武器
This commit is contained in:
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@@ -4,7 +4,6 @@
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@@ -3,7 +3,6 @@
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@@ -28,12 +27,9 @@ descriptionTemplate = "挥出[b]天地之剑[/b],蓄力一段时间后,
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攻击速度每降低[color=yellow]1%[/color],伤害+$rate2;
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每失去[color=yellow]1[/color]点生命值,伤害+$rate1;
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命中时每拥有[color=yellow]1[/color]层[b]气[/b],伤害+$rate3;"
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detect_3d/compress_to=1
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bi818isgqxuek"
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path="res://.godot/imported/Effect_Danger2.png-2a7963a2fe20c31fda2062a6e1272ea1.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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||||
source_file="res://resources/effects/star4/Effect_Danger2.png"
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||||
dest_files=["res://.godot/imported/Effect_Danger2.png-2a7963a2fe20c31fda2062a6e1272ea1.ctex"]
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ba7q3mq6rxjxy"
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path="res://.godot/imported/Effect_Danger3.png-c2a85eb56a570ee7e1c9b226cc52c10c.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/effects/star4/Effect_Danger3.png"
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dest_files=["res://.godot/imported/Effect_Danger3.png-c2a85eb56a570ee7e1c9b226cc52c10c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[remap]
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[deps]
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source_file="res://resources/effects/star4/Effect_Danger4.png"
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dest_files=["res://.godot/imported/Effect_Danger4.png-1ceb678a4c044e40d261df39036ae076.ctex"]
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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[remap]
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importer="texture"
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uid="uid://susqpw4ttmd1"
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[deps]
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source_file="res://resources/effects/star4/Effect_Danger5.png"
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dest_files=["res://.godot/imported/Effect_Danger5.png-547c9754cce788bd1b934775f2ec30aa.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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||||
@@ -6,7 +6,7 @@ class_name WuweiBullet
|
||||
func ai():
|
||||
if canMove:
|
||||
PresetBulletAI.lockLauncher(self , launcher, true)
|
||||
look_at(get_global_mouse_position())
|
||||
PresetBulletAI.trace(self , get_global_mouse_position(), 0.1)
|
||||
|
||||
func shoot():
|
||||
for bullet in BulletBase.generate(
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
@tool
|
||||
extends Weapon
|
||||
|
||||
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
origin["atk"] += 4 * to * soulLevel
|
||||
origin["rate1"] *= soulLevel
|
||||
origin["rate2"] *= soulLevel
|
||||
origin["rate3"] *= soulLevel
|
||||
return origin
|
||||
func attack(entity: EntityBase):
|
||||
for bullet in BulletBase.generate(
|
||||
ComponentManager.getBullet("Wuwei"),
|
||||
@@ -10,7 +16,7 @@ func attack(entity: EntityBase):
|
||||
):
|
||||
if bullet is WuweiBullet:
|
||||
bullet.baseDamage = readStore("atk")
|
||||
bullet.baseDamage *= (readStore("rate2") + 1) ** ((1.0 - entity.fields[FieldStore.Entity.ATTACK_SPEED]) * 100)
|
||||
bullet.baseDamage *= (readStore("rate1") + 1) ** (entity.fields[FieldStore.Entity.MAX_HEALTH] - entity.health)
|
||||
bullet.baseDamage *= (readStore("rate3") + 1) ** len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets)
|
||||
bullet.baseDamage *= max(-0.99, readStore("rate2") * ((1.0 - entity.fields[FieldStore.Entity.ATTACK_SPEED]) * 100)) + 1
|
||||
bullet.baseDamage *= max(-0.99, readStore("rate1") * (entity.fields[FieldStore.Entity.MAX_HEALTH] - entity.health)) + 1
|
||||
bullet.baseDamage *= max(-0.99, readStore("rate3") * len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets)) + 1
|
||||
return true
|
||||
|
||||
Reference in New Issue
Block a user