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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-24 04:22:29 +08:00

feat(武器/子弹): 新增危险攻击星效果并优化无为子弹表现

添加危险攻击星特效资源及场景配置
调整无为子弹的追踪逻辑和动画效果
修改道像武器的伤害计算公式和冷却时间
移除角色中不再使用的紫水晶武器
This commit is contained in:
2026-04-03 19:24:27 +08:00
parent 7e90bd1c1c
commit 3791978230
18 changed files with 454 additions and 17 deletions
+88 -2
View File
@@ -3,6 +3,7 @@
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[ext_resource type="Texture2D" uid="uid://d1ismqrlhbv7f" path="res://resources/bullets/wuwei/Wuwei.png" id="2_6ny68"]
[ext_resource type="Script" uid="uid://dxgplcmmg0dgi" path="res://scripts/Contents/Bullets/Wuwei.gd" id="2_vxgkj"]
[ext_resource type="PackedScene" uid="uid://bog4t1abiv5sb" path="res://components/Effects/DangerAttackStar.tscn" id="4_rpg0e"]
[sub_resource type="Animation" id="Animation_6ny68"]
length = 0.001
@@ -41,6 +42,40 @@ tracks/2/keys = {
"update": 1,
"values": [false]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("static/DangerAttackStar:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/4/type = "bezier"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("static/DangerAttackStar:position:x")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/5/type = "bezier"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("static/DangerAttackStar:position:y")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_vxgkj"]
resource_name = "destroy"
@@ -67,7 +102,7 @@ tracks/0/keys = {
[sub_resource type="Animation" id="Animation_06poh"]
resource_name = "spawn"
length = 3.0
step = 0.1
step = 0.02
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
@@ -75,7 +110,7 @@ tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(2, 2),
"handle_modes": PackedInt32Array(0, 2),
"points": PackedFloat32Array(0, 0, 0, 3.5, 4, -1.57, -2, -2, 0, 0),
"times": PackedFloat32Array(0, 3)
}
@@ -120,6 +155,54 @@ tracks/3/keys = {
"method": &"shoot"
}]
}
tracks/4/type = "method"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("static/DangerAttackStar")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0.9),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"shot"
}]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("static/DangerAttackStar:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 0.9),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [false, true]
}
tracks/6/type = "bezier"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("static/DangerAttackStar:position:x")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(-176.115, -0.25, 0, 0, 0, 170.913, -0.24, 0, 0, 0),
"times": PackedFloat32Array(0.9, 1.14)
}
tracks/7/type = "bezier"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("static/DangerAttackStar:position:y")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"handle_modes": PackedInt32Array(2, 0),
"points": PackedFloat32Array(-5, -0.25, 0, 0.25, 0, -5, -0.036666673, 0, 0, 0),
"times": PackedFloat32Array(0.9, 1.14)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_57ptn"]
_data = {
@@ -135,6 +218,7 @@ height = 725.7404
[node name="Wuwei" unique_id=326826451 instance=ExtResource("1_eg848")]
script = ExtResource("2_vxgkj")
canMove = true
penerate = 1.0
autoSpawnAnimation = true
freeAfterSpawn = true
@@ -151,6 +235,8 @@ texture = ExtResource("2_6ny68")
unique_name_in_owner = true
position = Vector2(170.913, -7)
[node name="DangerAttackStar" parent="texture/static" index="1" unique_id=1065258878 instance=ExtResource("4_rpg0e")]
[node name="hitbox" parent="." index="1" unique_id=175349408]
position = Vector2(235, -77)
rotation = -0.29216617