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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-05 19:27:15 +08:00

feat(武器/子弹): 新增危险攻击星效果并优化无为子弹表现

添加危险攻击星特效资源及场景配置
调整无为子弹的追踪逻辑和动画效果
修改道像武器的伤害计算公式和冷却时间
移除角色中不再使用的紫水晶武器
This commit is contained in:
2026-04-03 19:24:27 +08:00
parent 7e90bd1c1c
commit 3791978230
18 changed files with 454 additions and 17 deletions
+1 -1
View File
@@ -6,7 +6,7 @@ class_name WuweiBullet
func ai():
if canMove:
PresetBulletAI.lockLauncher(self , launcher, true)
look_at(get_global_mouse_position())
PresetBulletAI.trace(self , get_global_mouse_position(), 0.1)
func shoot():
for bullet in BulletBase.generate(
+9 -3
View File
@@ -1,6 +1,12 @@
@tool
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 4 * to * soulLevel
origin["rate1"] *= soulLevel
origin["rate2"] *= soulLevel
origin["rate3"] *= soulLevel
return origin
func attack(entity: EntityBase):
for bullet in BulletBase.generate(
ComponentManager.getBullet("Wuwei"),
@@ -10,7 +16,7 @@ func attack(entity: EntityBase):
):
if bullet is WuweiBullet:
bullet.baseDamage = readStore("atk")
bullet.baseDamage *= (readStore("rate2") + 1) ** ((1.0 - entity.fields[FieldStore.Entity.ATTACK_SPEED]) * 100)
bullet.baseDamage *= (readStore("rate1") + 1) ** (entity.fields[FieldStore.Entity.MAX_HEALTH] - entity.health)
bullet.baseDamage *= (readStore("rate3") + 1) ** len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets)
bullet.baseDamage *= max(-0.99, readStore("rate2") * ((1.0 - entity.fields[FieldStore.Entity.ATTACK_SPEED]) * 100)) + 1
bullet.baseDamage *= max(-0.99, readStore("rate1") * (entity.fields[FieldStore.Entity.MAX_HEALTH] - entity.health)) + 1
bullet.baseDamage *= max(-0.99, readStore("rate3") * len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets)) + 1
return true