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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹): 为魔法飞弹添加命中动画和音效
refactor(角色): 将MTY角色从猫头鹰改为狗熊宝宝并调整攻击逻辑 fix(子弹): 修复ParryBall和Parrier子弹的实例有效性检查 style(场景): 清理场景文件中的冗余属性 feat(工具): 为findClosetBulletCanDamage添加最大距离参数 chore(配置): 更新测试用的波次配置
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://brt2q316hrswe"]
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[gd_scene format=3 uid="uid://brt2q316hrswe"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_57y3f"]
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[ext_resource type="Script" uid="uid://bi7nde2rs0w4m" path="res://scripts/Contents/Bullets/Parrier.gd" id="2_li4th"]
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@@ -43,23 +43,23 @@ _data = {
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radius = 60.0
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height = 300.0
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[node name="Parrier" instance=ExtResource("1_57y3f")]
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[node name="Parrier" unique_id=2089111975 instance=ExtResource("1_57y3f")]
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script = ExtResource("2_li4th")
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parryRate = 0.0
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displayName = "爪击"
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baseDamage = 5.0
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penerate = 1.0
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autoSpawnAnimation = true
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freeAfterSpawn = true
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[node name="texture" parent="." index="0"]
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[node name="texture" parent="." index="0" unique_id=162977358]
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modulate = Color(1, 1, 1, 0)
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scale = Vector2(0.8, 0.8)
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[node name="animator" parent="texture" index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_k4ctn")
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}
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[node name="animator" parent="texture" index="0" unique_id=1114087117]
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libraries/ = SubResource("AnimationLibrary_k4ctn")
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[node name="hitbox" parent="." index="1"]
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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position = Vector2(150, 0)
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rotation = 1.5707964
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shape = SubResource("CapsuleShape2D_li4th")
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