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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-07-09 03:22:53 +08:00
feat(子弹): 为魔法飞弹添加命中动画和音效
refactor(角色): 将MTY角色从猫头鹰改为狗熊宝宝并调整攻击逻辑 fix(子弹): 修复ParryBall和Parrier子弹的实例有效性检查 style(场景): 清理场景文件中的冗余属性 feat(工具): 为findClosetBulletCanDamage添加最大距离参数 chore(配置): 更新测试用的波次配置
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=3 uid="uid://bhp1ru3rjwkbf"]
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[gd_scene format=3 uid="uid://bhp1ru3rjwkbf"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_1ke2b"]
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[ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_q2yg1"]
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@@ -119,8 +119,9 @@ _data = {
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_q2yg1"]
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size = Vector2(146, 26)
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[node name="QKSword" instance=ExtResource("1_1ke2b")]
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[node name="QKSword" unique_id=1066937094 instance=ExtResource("1_1ke2b")]
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script = ExtResource("2_x26jp")
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displayName = "乾坤剑"
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speed = 20.0
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baseDamage = 25.0
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penerate = 1.0
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@@ -128,15 +129,13 @@ penerateDamageReduction = 0.2
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lifeTime = 3000.0
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autoSpawnAnimation = true
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[node name="texture" parent="." index="0"]
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[node name="texture" parent="." index="0" unique_id=162977358]
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modulate = Color(1, 1, 1, 0)
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scale = Vector2(1e-05, 1e-05)
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sprite_frames = SubResource("SpriteFrames_x26jp")
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[node name="animator" parent="texture" index="0"]
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libraries = {
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&"": SubResource("AnimationLibrary_evtlt")
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}
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[node name="animator" parent="texture" index="0" unique_id=1114087117]
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libraries/ = SubResource("AnimationLibrary_evtlt")
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[node name="hitbox" parent="." index="1"]
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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shape = SubResource("RectangleShape2D_q2yg1")
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