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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-09 03:22:53 +08:00

feat(子弹): 为魔法飞弹添加命中动画和音效

refactor(角色): 将MTY角色从猫头鹰改为狗熊宝宝并调整攻击逻辑

fix(子弹): 修复ParryBall和Parrier子弹的实例有效性检查

style(场景): 清理场景文件中的冗余属性

feat(工具): 为findClosetBulletCanDamage添加最大距离参数

chore(配置): 更新测试用的波次配置
This commit is contained in:
2026-04-24 18:09:24 +08:00
parent f27d75befd
commit 3a8c48dae7
12 changed files with 161 additions and 60 deletions
+7 -8
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=3 uid="uid://bhp1ru3rjwkbf"]
[gd_scene format=3 uid="uid://bhp1ru3rjwkbf"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_1ke2b"]
[ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_q2yg1"]
@@ -119,8 +119,9 @@ _data = {
[sub_resource type="RectangleShape2D" id="RectangleShape2D_q2yg1"]
size = Vector2(146, 26)
[node name="QKSword" instance=ExtResource("1_1ke2b")]
[node name="QKSword" unique_id=1066937094 instance=ExtResource("1_1ke2b")]
script = ExtResource("2_x26jp")
displayName = "乾坤剑"
speed = 20.0
baseDamage = 25.0
penerate = 1.0
@@ -128,15 +129,13 @@ penerateDamageReduction = 0.2
lifeTime = 3000.0
autoSpawnAnimation = true
[node name="texture" parent="." index="0"]
[node name="texture" parent="." index="0" unique_id=162977358]
modulate = Color(1, 1, 1, 0)
scale = Vector2(1e-05, 1e-05)
sprite_frames = SubResource("SpriteFrames_x26jp")
[node name="animator" parent="texture" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_evtlt")
}
[node name="animator" parent="texture" index="0" unique_id=1114087117]
libraries/ = SubResource("AnimationLibrary_evtlt")
[node name="hitbox" parent="." index="1"]
[node name="hitbox" parent="." index="1" unique_id=175349408]
shape = SubResource("RectangleShape2D_q2yg1")