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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 12:17:12 +08:00

feat(子弹): 为魔法飞弹添加命中动画和音效

refactor(角色): 将MTY角色从猫头鹰改为狗熊宝宝并调整攻击逻辑

fix(子弹): 修复ParryBall和Parrier子弹的实例有效性检查

style(场景): 清理场景文件中的冗余属性

feat(工具): 为findClosetBulletCanDamage添加最大距离参数

chore(配置): 更新测试用的波次配置
This commit is contained in:
2026-04-24 18:09:24 +08:00
parent f27d75befd
commit 3a8c48dae7
12 changed files with 161 additions and 60 deletions
+1 -1
View File
@@ -17,7 +17,6 @@ func ai():
speedV2 *= 0.995
speed = speedV2.length()
PresetBulletAI.forward(self , speedV2.angle())
texture.rotation += deg_to_rad(sqrt(speed))
func succeedToHit(_dmg: float, entity: EntityBase):
if !accelerating:
@@ -38,3 +37,4 @@ func succeedToHit(_dmg: float, entity: EntityBase):
bullet.baseDamage = baseDamage
roundBullets.append(bullet)
powerScale = 0
animator.play("hit")