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feat(子弹): 为魔法飞弹添加命中动画和音效
refactor(角色): 将MTY角色从猫头鹰改为狗熊宝宝并调整攻击逻辑 fix(子弹): 修复ParryBall和Parrier子弹的实例有效性检查 style(场景): 清理场景文件中的冗余属性 feat(工具): 为findClosetBulletCanDamage添加最大距离参数 chore(配置): 更新测试用的波次配置
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@@ -17,7 +17,6 @@ func ai():
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speedV2 *= 0.995
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speed = speedV2.length()
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PresetBulletAI.forward(self , speedV2.angle())
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texture.rotation += deg_to_rad(sqrt(speed))
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func succeedToHit(_dmg: float, entity: EntityBase):
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if !accelerating:
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@@ -38,3 +37,4 @@ func succeedToHit(_dmg: float, entity: EntityBase):
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bullet.baseDamage = baseDamage
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roundBullets.append(bullet)
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powerScale = 0
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animator.play("hit")
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