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feat(子弹): 为魔法飞弹添加命中动画和音效
refactor(角色): 将MTY角色从猫头鹰改为狗熊宝宝并调整攻击逻辑 fix(子弹): 修复ParryBall和Parrier子弹的实例有效性检查 style(场景): 清理场景文件中的冗余属性 feat(工具): 为findClosetBulletCanDamage添加最大距离参数 chore(配置): 更新测试用的波次配置
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@@ -59,9 +59,12 @@ static var WAVE_MOWING = [
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Wave.create("Dog", 15, 30, false, 0, INF, 1),
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Wave.create("MTY", 1, 5, false, 0, INF, 1),
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]
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static var WAVE_TESTMOB = [
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Wave.create("MTY", 1, 1, false, 0, INF, 1)
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]
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static var WAVE_EMPTY = []
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static var waveReleaseConfig = [WAVE_TESTBOSS_ALL, 1]
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static var waveDebugConfig = [WAVE_TESTBOSS_ALL, 1]
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static var waveDebugConfig = [WAVE_TESTMOB, 1]
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static var current: int = startWith(waveReleaseConfig[1]) if WorldManager.isRelease() else startWith(waveDebugConfig[1])
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static var data = waveReleaseConfig[0] if WorldManager.isRelease() else waveDebugConfig[0]
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