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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-16 08:32:29 +08:00

feat(子弹): 为魔法飞弹添加命中动画和音效

refactor(角色): 将MTY角色从猫头鹰改为狗熊宝宝并调整攻击逻辑

fix(子弹): 修复ParryBall和Parrier子弹的实例有效性检查

style(场景): 清理场景文件中的冗余属性

feat(工具): 为findClosetBulletCanDamage添加最大距离参数

chore(配置): 更新测试用的波次配置
This commit is contained in:
2026-04-24 18:09:24 +08:00
parent f27d75befd
commit 3a8c48dae7
12 changed files with 161 additions and 60 deletions
+4 -1
View File
@@ -59,9 +59,12 @@ static var WAVE_MOWING = [
Wave.create("Dog", 15, 30, false, 0, INF, 1),
Wave.create("MTY", 1, 5, false, 0, INF, 1),
]
static var WAVE_TESTMOB = [
Wave.create("MTY", 1, 1, false, 0, INF, 1)
]
static var WAVE_EMPTY = []
static var waveReleaseConfig = [WAVE_TESTBOSS_ALL, 1]
static var waveDebugConfig = [WAVE_TESTBOSS_ALL, 1]
static var waveDebugConfig = [WAVE_TESTMOB, 1]
static var current: int = startWith(waveReleaseConfig[1]) if WorldManager.isRelease() else startWith(waveDebugConfig[1])
static var data = waveReleaseConfig[0] if WorldManager.isRelease() else waveDebugConfig[0]