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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(子弹): 为魔法飞弹添加命中动画和音效

refactor(角色): 将MTY角色从猫头鹰改为狗熊宝宝并调整攻击逻辑

fix(子弹): 修复ParryBall和Parrier子弹的实例有效性检查

style(场景): 清理场景文件中的冗余属性

feat(工具): 为findClosetBulletCanDamage添加最大距离参数

chore(配置): 更新测试用的波次配置
This commit is contained in:
2026-04-24 18:09:24 +08:00
parent f27d75befd
commit 3a8c48dae7
12 changed files with 161 additions and 60 deletions
+4 -1
View File
@@ -28,7 +28,7 @@ static func findClosetBullet(to: Vector2, fromTree: SceneTree) -> BulletBase:
lastDistance = to.distance_to(bullet.position)
result = bullet
return result
static func findClosetBulletCanDamage(to: Vector2, fromTree: SceneTree, target: EntityBase) -> BulletBase:
static func findClosetBulletCanDamage(to: Vector2, fromTree: SceneTree, target: EntityBase, maxDistance: float = INF) -> BulletBase:
var result: BulletBase = null
var lastDistance = INF
for bullet in fromTree.get_nodes_in_group("bullets"):
@@ -36,4 +36,7 @@ static func findClosetBulletCanDamage(to: Vector2, fromTree: SceneTree, target:
if to.distance_to(bullet.position) < lastDistance:
lastDistance = to.distance_to(bullet.position)
result = bullet
if is_instance_valid(result):
if result.position.distance_to(to) > maxDistance:
return null
return result