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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

refactor: 重命名变量并调整初始波数

将BulletBase中的originalDamage重命名为initialDamage以保持命名一致性
将Wave的初始current值从10改为1以调整游戏难度
This commit is contained in:
2025-11-22 09:11:40 +08:00
parent 46ea2fc775
commit 3d74682965
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -22,7 +22,7 @@ func duplicate() -> Wave:
wave.per = per
return wave
static var current: int = startWith(10)
static var current: int = startWith(1)
static var WAVE_NORMAL = [
Wave.create("Hen", 1, 3, false, 0, INF, 1),
Wave.create("Cat", 1, 3, false, 0, INF, 1),
+3 -3
View File
@@ -32,11 +32,11 @@ var destroying: bool = false
var isChildSplit: bool = false
var isChildRefract: bool = false
var initialSpeed: float = 0
var originalDamage: float = 0
var initialDamage: float = 0
func _ready():
initialSpeed = speed
originalDamage = baseDamage
initialDamage = baseDamage
if launcher.isSummon():
launcherSummoned = launcher
launcher = launcher.myMaster
@@ -87,7 +87,7 @@ func _physics_process(_delta: float) -> void:
tryDestroy()
func getDamage():
return originalDamage * damageMultipliers[usingDamageMultiplier]
return initialDamage * damageMultipliers[usingDamageMultiplier]
func hit(target: Node):
var entity: EntityBase = EntityTool.fromHurtbox(target)
if !entity || !launcher: return