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refactor: 重命名变量并调整初始波数
将BulletBase中的originalDamage重命名为initialDamage以保持命名一致性 将Wave的初始current值从10改为1以调整游戏难度
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@@ -22,7 +22,7 @@ func duplicate() -> Wave:
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wave.per = per
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return wave
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static var current: int = startWith(10)
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static var current: int = startWith(1)
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static var WAVE_NORMAL = [
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Wave.create("Hen", 1, 3, false, 0, INF, 1),
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Wave.create("Cat", 1, 3, false, 0, INF, 1),
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