1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-11 22:27:12 +08:00

feat(角色): 更新KukeMC角色资源与逻辑

添加KukeMC角色的新动画资源(pico-a.svg, pico-b.svg, pico-c.svg, pico-d.svg)
调整角色基础属性和技能逻辑:
- 增加百分比生命值计算方法
- 修改攻击冷却时间和治疗机制
- 优化子弹生成逻辑
- 更新角色纹理和动画帧
- 调整碰撞框大小和位置
This commit is contained in:
2026-01-24 08:44:44 +08:00
parent e74414b53b
commit 418ebf73e5
12 changed files with 330 additions and 21 deletions
+2 -2
View File
@@ -4,7 +4,7 @@ class_name KukeChild
var masterMine: KukeMC
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 20
fields[FieldStore.Entity.MAX_HEALTH] = 30
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.35
attackCooldownMap[0] = 100
attackCooldownMap[1] = 8000
@@ -22,4 +22,4 @@ func attack(type):
BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
func kill():
if is_instance_valid(masterMine):
masterMine.tryHeal(100)
masterMine.tryHeal(percentHealth(0.05))