mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-08 20:57:13 +08:00
feat(角色): 调整小鸡和公鸡角色属性及武器配置
- 修改小鸡角色的攻击冷却时间和激光数量范围 - 更新公鸡角色的武器为紫色水晶 - 调整小鸡角色的贴图、碰撞体积和位置参数 - 修改初始波数设置,开发环境从10开始
This commit is contained in:
@@ -1,15 +1,17 @@
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[gd_scene load_steps=13 format=3 uid="uid://b0ncrvm8u4pox"]
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[gd_scene load_steps=14 format=3 uid="uid://b0ncrvm8u4pox"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_goqmy"]
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[ext_resource type="Script" uid="uid://b2gg1fh0bflu7" path="res://scripts/Contents/Characters/Chick.gd" id="2_r6bub"]
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[ext_resource type="AudioStream" uid="uid://b7pxuov1id0ho" path="res://resources/sounds/effect/Pew.mp3" id="3_w0sit"]
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[ext_resource type="AudioStream" uid="uid://bgo8p1l77xrbe" path="res://resources/sounds/effect/Magic Spell.wav" id="4_2qabh"]
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[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="4_mrsne"]
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[ext_resource type="AudioStream" uid="uid://bf34p3xnsosgj" path="res://resources/sounds/effect/Dun Dun Dunnn.wav" id="4_w0sit"]
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[ext_resource type="AudioStream" uid="uid://cee6rxv2uqynh" path="res://resources/sounds/effect/Flame.ogg" id="5_vcsbb"]
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[ext_resource type="AudioStream" uid="uid://dn6bijr513wyp" path="res://resources/sounds/effect/Drum Boing.wav" id="7_qjhwc"]
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[ext_resource type="Texture2D" uid="uid://k0hcr5u2xlk6" path="res://resources/characters/chick/fox.png" id="8_k8ox8"]
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[ext_resource type="Texture2D" uid="uid://7pkplcqqxvnp" path="res://resources/characters/chick/chick-a.svg" id="8_x766l"]
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[ext_resource type="Texture2D" uid="uid://dj5dvqb8gsedr" path="res://resources/characters/chick/chick-b.svg" id="9_w0sit"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_xji3d"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_k8ox8"]
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animations = [{
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"frames": [],
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"loop": true,
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@@ -22,11 +24,11 @@ animations = [{
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"speed": 5.0
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}]
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[sub_resource type="SpriteFrames" id="SpriteFrames_x766l"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_17ekt"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("8_k8ox8")
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"texture": ExtResource("8_x766l")
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}],
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"loop": true,
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"name": &"idle",
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@@ -34,26 +36,31 @@ animations = [{
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("8_k8ox8")
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"texture": ExtResource("8_x766l")
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}, {
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"duration": 1.0,
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"texture": ExtResource("9_w0sit")
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}],
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"loop": true,
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"name": &"walk",
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_x766l"]
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size = Vector2(57, 114)
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[sub_resource type="CircleShape2D" id="CircleShape2D_w0sit"]
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radius = 61.03278
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[sub_resource type="CircleShape2D" id="CircleShape2D_x766l"]
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radius = 106.66888
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[node name="Chick" instance=ExtResource("1_goqmy")]
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script = ExtResource("2_r6bub")
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isBoss = true
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displayName = "狐狸"
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displayName = "小鸡"
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drops = Array[int]([0, 1])
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dropCounts = Array[Vector2]([Vector2(15, 30), Vector2(20, 40)])
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appleCount = Vector2i(2, 4)
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useStatic = true
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hurtAudioRate = 0.2
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[node name="hurt" parent="sounds" index="3"]
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stream = ExtResource("3_w0sit")
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[node name="attack1" type="AudioStreamPlayer2D" parent="sounds" index="6"]
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stream = ExtResource("4_mrsne")
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@@ -74,32 +81,28 @@ volume_db = 10.0
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[node name="texture" parent="." index="3"]
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position = Vector2(0, -37)
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sprite_frames = SubResource("SpriteFrames_xji3d")
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animation = &"walk"
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sprite_frames = SubResource("SpriteFrames_k8ox8")
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[node name="staticAnimation" parent="texture" index="1"]
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position = Vector2(0, -94)
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scale = Vector2(0.72807497, 0.72807497)
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sprite_frames = SubResource("SpriteFrames_x766l")
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position = Vector2(0, -74)
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scale = Vector2(3, 3)
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sprite_frames = SubResource("SpriteFrames_17ekt")
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animation = &"idle"
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frame_progress = 0.3176048
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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position = Vector2(-0.5, -113)
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shape = SubResource("RectangleShape2D_x766l")
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[node name="hitbox2" type="CollisionShape2D" parent="texture/hurtbox" index="1"]
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position = Vector2(117, -149)
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shape = SubResource("CircleShape2D_w0sit")
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position = Vector2(-0.5, -67)
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shape = SubResource("CircleShape2D_x766l")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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position = Vector2(134, -130)
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position = Vector2(93, -113)
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[node name="foot" type="Node2D" parent="texture/weapons" index="1"]
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position = Vector2(56, 28)
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position = Vector2(-8, 30)
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[node name="trailParticle" parent="texture" index="7"]
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position = Vector2(1, -107)
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position = Vector2(-84, -72)
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[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
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position = Vector2(0, -227)
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position = Vector2(0, -236)
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entity = NodePath("..")
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@@ -2,7 +2,7 @@
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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[ext_resource type="PackedScene" uid="uid://yq7vmijwvgx1" path="res://components/Weapons/AcidWind.tscn" id="3_da2ca"]
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[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_da2ca"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
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@@ -58,8 +58,7 @@ metadata/_edit_vertical_guides_ = [71.0]
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[node name="weaponStore" parent="." index="1"]
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process_mode = 4
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[node name="AcidWind" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")]
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debugRebuild = false
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[node name="PurpleCrystal" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")]
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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@@ -88,7 +87,7 @@ position = Vector2(8, -28)
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shape = SubResource("CircleShape2D_h1v0q")
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[node name="normal" type="Node2D" parent="texture/weapons" index="0"]
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position = Vector2(54, -45)
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position = Vector2(56, -69)
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[node name="statebar" parent="." index="4" node_paths=PackedStringArray("entity")]
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position = Vector2(0, -150)
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@@ -7,10 +7,10 @@ func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 2500
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
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attackCooldownMap[0] = 400
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attackCooldownMap[1] = 12000
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attackCooldownMap[2] = 2000
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attackCooldownMap[3] = 3000
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attackCooldownMap[4] = 4000
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attackCooldownMap[1] = 10000
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attackCooldownMap[2] = 3000
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attackCooldownMap[3] = 2000
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attackCooldownMap[4] = 2500
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sprintMultiplier = 50
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healthChanged.connect(
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func(h):
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@@ -36,7 +36,7 @@ func attack(type):
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for i in randi_range(7, 16):
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BulletBase.generate(ComponentManager.getBullet("Diamond"), self, weaponPos + MathTool.sampleInCircle(20), rotation + deg_to_rad(randf_range(-90, 90)))
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elif type == 1:
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var laserCount = randi_range(2, 4)
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var laserCount = randi_range(3, 4)
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for i in laserCount:
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BulletBase.generate(ComponentManager.getBullet("ChickLaser"), self, texture.global_position, deg_to_rad(360.0 / laserCount * i))
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elif type == 2:
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@@ -22,7 +22,7 @@ func duplicate() -> Wave:
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wave.per = per
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return wave
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static var current: int = startWith(1) if WorldManager.isRelease() else startWith(1)
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static var current: int = startWith(1) if WorldManager.isRelease() else startWith(10)
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static var WAVE_NORMAL = [
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Wave.create("Hen", 1, 3, false, 0, INF, 1),
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Wave.create("Cat", 1, 5, false, 0, INF, 1),
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