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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-01 17:01:53 +08:00

refactor(Bullets): 优化Parrier动画曲线和参数配置

将部分动画轨道从value类型改为bezier类型以实现更平滑的动画效果
调整动画关键帧数据简化时间轴
修改默认parryRate值为0以匹配新的动画配置
This commit is contained in:
2026-03-17 23:07:26 +08:00
parent ac643e426b
commit 44ebd1b450
+15 -17
View File
@@ -40,17 +40,16 @@ tracks/2/keys = {
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
tracks/3/type = "value"
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("%texture/..:parryRate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_ksxds"]
@@ -63,9 +62,9 @@ tracks/0/path = NodePath(".:scale:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 2, 0, 2),
"points": PackedFloat32Array(0.8, -0.25, 0, 0, 0, 1, -0.1, 0, 0.8, 0, 1, -0.1, 0, 0.8, 0, 0, 0, 0, 0, 0),
"times": PackedFloat32Array(0, 0.2, 0.5, 1)
"handle_modes": PackedInt32Array(0, 2),
"points": PackedFloat32Array(0.8, -0.25, 0, 0, 0.5, 0, 0, 0.8, 0, 0),
"times": PackedFloat32Array(0, 1)
}
tracks/1/type = "bezier"
tracks/1/imported = false
@@ -74,9 +73,9 @@ tracks/1/path = NodePath(".:scale:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(2, 2, 0, 2),
"points": PackedFloat32Array(0.8, 0, 0, 0, 0, 1, -0.1, 0, 0.8, 0, 1, -0.1, 0, 0.8, 0, 0, 0, 0, 0, 0),
"times": PackedFloat32Array(0, 0.2, 0.5, 1)
"handle_modes": PackedInt32Array(2, 2),
"points": PackedFloat32Array(0.8, 0, 0, 0, 0.5, 0, 0, 0.8, 0, 0),
"times": PackedFloat32Array(0, 1)
}
tracks/2/type = "value"
tracks/2/imported = false
@@ -90,17 +89,16 @@ tracks/2/keys = {
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/3/type = "value"
tracks/3/type = "bezier"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("%texture/..:parryRate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [1.0, 0.0]
"handle_modes": PackedInt32Array(2, 2),
"points": PackedFloat32Array(1, 0, 0, 0.3, 0, 0, -1, 0, 0, 0),
"times": PackedFloat32Array(0, 1)
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k4ctn"]
@@ -114,7 +112,7 @@ size = Vector2(54, 204)
[node name="Parrier" instance=ExtResource("1_57y3f")]
script = ExtResource("2_li4th")
parryRate = 1.0
parryRate = 0.0
baseDamage = 0.0
penerate = 1.0
autoSpawnAnimation = true