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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(HCN): 修改角色技能为击杀敌人时储能
修改HCN角色的技能触发机制,从召唤物死亡时储能改为击杀敌人时储能 更新角色描述和属性数值 更换角色默认武器为AcidWind 添加killEnemy信号到EntityBase用于触发击杀事件 为AcidWind武器添加升华选项
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@@ -20,9 +20,9 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_1yfsg")
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displayName = "氰化氢"
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slogan = "微量便可颠覆生机"
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avatar = ExtResource("2_1yfsg")
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description = "在召唤物死亡时储能。"
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fields = Array[int]([18, 27])
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fieldValues = Array[float]([5.0, 1.0])
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description = "击杀敌人时储能。"
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fields = Array[int]([18, 1])
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fieldValues = Array[float]([3.0, -0.15])
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clickToRebuild = true
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[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
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@@ -35,4 +35,4 @@ text = "氰化氢"
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text = "“微量便可颠覆生机”"
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[node name="descriptionLabel" parent="wrapper/infoContainer" parent_id_path=PackedInt32Array(143242635) index="1" unique_id=808054282]
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text = "召唤物死亡时为自身恢复生命值。"
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text = "击杀敌人时储能。"
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@@ -2,11 +2,10 @@
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[ext_resource type="PackedScene" uid="uid://bs863g2s8r770" path="res://components/Abstracts/PlayerBase.tscn" id="1_eeneu"]
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[ext_resource type="Script" uid="uid://bevc4f6apql4t" path="res://scripts/Contents/Characters/HCN.gd" id="2_f7uj3"]
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[ext_resource type="PackedScene" uid="uid://wl8u5m52708w" path="res://components/Weapons/LGBT.tscn" id="3_2fpmn"]
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[ext_resource type="PackedScene" uid="uid://yq7vmijwvgx1" path="res://components/Weapons/AcidWind.tscn" id="3_2fpmn"]
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[node name="HCN" unique_id=1711205167 instance=ExtResource("1_eeneu")]
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script = ExtResource("2_f7uj3")
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displayName = "氰化氢"
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[node name="LGBT" parent="weaponStore" index="0" unique_id=1938660022 instance=ExtResource("3_2fpmn")]
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[node name="AcidWind" parent="weaponStore" parent_id_path=PackedInt32Array(1319091445) index="0" unique_id=1599717188 instance=ExtResource("3_2fpmn")]
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