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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-30 07:12:29 +08:00

feat(HCN): 修改角色技能为击杀敌人时储能

修改HCN角色的技能触发机制,从召唤物死亡时储能改为击杀敌人时储能
更新角色描述和属性数值
更换角色默认武器为AcidWind
添加killEnemy信号到EntityBase用于触发击杀事件
为AcidWind武器添加升华选项
This commit is contained in:
2026-05-10 14:14:00 +08:00
parent 0f839a87da
commit 46d3816d9d
5 changed files with 63 additions and 9 deletions
+4 -4
View File
@@ -20,9 +20,9 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_1yfsg")
displayName = "氰化氢"
slogan = "微量便可颠覆生机"
avatar = ExtResource("2_1yfsg")
description = "在召唤物死亡时储能。"
fields = Array[int]([18, 27])
fieldValues = Array[float]([5.0, 1.0])
description = "击杀敌人时储能。"
fields = Array[int]([18, 1])
fieldValues = Array[float]([3.0, -0.15])
clickToRebuild = true
[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
@@ -35,4 +35,4 @@ text = "氰化氢"
text = "“微量便可颠覆生机”"
[node name="descriptionLabel" parent="wrapper/infoContainer" parent_id_path=PackedInt32Array(143242635) index="1" unique_id=808054282]
text = "召唤物死亡时为自身恢复生命值。"
text = "击杀敌人时储能。"