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feat(HCN): 修改角色技能为击杀敌人时储能
修改HCN角色的技能触发机制,从召唤物死亡时储能改为击杀敌人时储能 更新角色描述和属性数值 更换角色默认武器为AcidWind 添加killEnemy信号到EntityBase用于触发击杀事件 为AcidWind武器添加升华选项
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@@ -20,9 +20,9 @@ theme_override_styles/panel = SubResource("StyleBoxFlat_1yfsg")
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displayName = "氰化氢"
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slogan = "微量便可颠覆生机"
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avatar = ExtResource("2_1yfsg")
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description = "在召唤物死亡时储能。"
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fields = Array[int]([18, 27])
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fieldValues = Array[float]([5.0, 1.0])
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description = "击杀敌人时储能。"
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fields = Array[int]([18, 1])
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fieldValues = Array[float]([3.0, -0.15])
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clickToRebuild = true
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[node name="avatarTexture" parent="wrapper" parent_id_path=PackedInt32Array(2023039659) index="0" unique_id=1334645594]
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@@ -35,4 +35,4 @@ text = "氰化氢"
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text = "“微量便可颠覆生机”"
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[node name="descriptionLabel" parent="wrapper/infoContainer" parent_id_path=PackedInt32Array(143242635) index="1" unique_id=808054282]
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text = "召唤物死亡时为自身恢复生命值。"
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text = "击杀敌人时储能。"
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