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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹系统): 重构伤害计算并添加音效
将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害 为火山武器添加三段攻击音效并调整伤害倍率 更新相关武器和子弹脚本以适配新的伤害系统
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@@ -13,7 +13,7 @@ var forwarded: bool = false
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func register():
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speed = 1
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damage = 1
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baseDamage = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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superlight.material = superlight.material.duplicate()
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@@ -5,7 +5,7 @@ extends BulletBase
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var myColor: Color
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func register():
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damage = 1
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baseDamage = 1
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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@@ -10,7 +10,7 @@ extends BulletBase
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var myColor: Color
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func register():
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speed = 1
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damage = 1
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baseDamage = 1
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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@@ -11,7 +11,7 @@ var myColor: Color
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func register():
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speed = 0
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damage = 1
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baseDamage = 1
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penerate = 1
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func spawn():
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myColor = allColor.gradient.sample(randf())
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@@ -15,5 +15,5 @@ func ai():
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track.visible = false
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hitbox.disabled = false
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PresetBulletAI.forward(self, rotation)
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damage = speed / 5
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baseDamage = speed / 5
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speed *= 1.15
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