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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 20:27:13 +08:00

feat(子弹系统): 重构伤害计算并添加音效

将子弹的伤害属性从`damage`重命名为`baseDamage`,并引入`damageMultipliers`数组支持多段伤害
为火山武器添加三段攻击音效并调整伤害倍率
更新相关武器和子弹脚本以适配新的伤害系统
This commit is contained in:
2025-11-22 08:42:51 +08:00
parent b263122a52
commit 46ea2fc775
28 changed files with 145 additions and 31 deletions
@@ -13,7 +13,7 @@ var forwarded: bool = false
func register():
speed = 1
damage = 1
baseDamage = 1
func spawn():
myColor = allColor.gradient.sample(randf())
superlight.material = superlight.material.duplicate()
@@ -5,7 +5,7 @@ extends BulletBase
var myColor: Color
func register():
damage = 1
baseDamage = 1
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
@@ -10,7 +10,7 @@ extends BulletBase
var myColor: Color
func register():
speed = 1
damage = 1
baseDamage = 1
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
@@ -11,7 +11,7 @@ var myColor: Color
func register():
speed = 0
damage = 1
baseDamage = 1
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
@@ -15,5 +15,5 @@ func ai():
track.visible = false
hitbox.disabled = false
PresetBulletAI.forward(self, rotation)
damage = speed / 5
baseDamage = speed / 5
speed *= 1.15